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6,781 Commits over 2,435 Days - 0.12cph!

11 Months Ago
Fix incorrect initial steering offset
11 Months Ago
11 Months Ago
Open/close sail radial menu options
11 Months Ago
Sails default to closed. Show (very) placeholder open or closed sail visuals depending on Flag_Extended status
11 Months Ago
Add Flag_Extended to sails, true when sail is open. Calculate max thrust dynamically based on number of currently open sails. Apply "gasPedal" automatically when at least one sail is open so that the boat moves forwards without player input.
11 Months Ago
Assign parent boat to steering wheel on boat creation. Basic deployable steering wheel control of parent boat steering.
11 Months Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
11 Months Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
11 Months Ago
Deployed entity parenting
11 Months Ago
Merge from graphics_settings_size_fix
11 Months Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
11 Months Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.
11 Months Ago
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Super hacky test
11 Months Ago
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
11 Months Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
11 Months Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
11 Months Ago
Merge from main
11 Months Ago
Add spinning wheel to render scene, setup.
11 Months Ago
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11 Months Ago
Additional check
11 Months Ago
Merge from large_demolishing
11 Months Ago
Merge from large_demolishing
11 Months Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
11 Months Ago
Merge from main
11 Months Ago
Merge from large_demolishing
11 Months Ago
Item fixes
11 Months Ago
Merge from main
11 Months Ago
Merge from large_demolishing
11 Months Ago
Do my analytics TODO
11 Months Ago
Merge from main
11 Months Ago
Water catchers
11 Months Ago
Added the following items to the list of items that can be demolished (within 10 mins): Watchtower Barricades Wind generator Paddling pool
11 Months Ago
Add demolish section inspector header
11 Months Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
11 Months Ago
Decay menu options
11 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
11 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
11 Months Ago
Merge from directional_item_dropping
11 Months Ago
Check for NRE
11 Months Ago
Compile fixes
11 Months Ago
Added directionalDropEnabled server convar. Cleanup.
11 Months Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
11 Months Ago
Add keybind to control option UI