userAdam Wcancel
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7,257 Commits over 2,588 Days - 0.12cph!

9 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
9 Months Ago
Add null checks to various places in PlayerBoatSounds.
9 Months Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
9 Months Ago
Sail lod FIX
9 Months Ago
Merge from naval_update
9 Months Ago
Merge from prop_caps
9 Months Ago
Boat ramp can no longer be picked up on a finished boat
9 Months Ago
Merge from alternate_grill_fix
9 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
9 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
9 Months Ago
Alternate grill fix
9 Months Ago
Merge from parent
9 Months Ago
Commit the material changes that keep showing up.
9 Months Ago
Network++
9 Months Ago
Merge from parent
9 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
9 Months Ago
Sails wip
9 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
9 Months Ago
merge from parent
9 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
9 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
9 Months Ago
Steering is no longer applied if anchored.
9 Months Ago
null check
9 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
9 Months Ago
Remove unused function
9 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
9 Months Ago
Some cleanup.
9 Months Ago
missing null check
9 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
9 Months Ago
Boatbuilding UI: Only check vis every second,
9 Months Ago
Extra profiling
9 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
9 Months Ago
Removed unused functions
9 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
9 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
9 Months Ago
Test saves
9 Months Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
9 Months Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
9 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
9 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
9 Months Ago
Merge from naval_update (including network++)
9 Months Ago
network++
9 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
9 Months Ago
Merge from netting_placement_rework
9 Months Ago
Merge from main
9 Months Ago
Potential fix for NPCAnimController NRE
9 Months Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
9 Months Ago
Fix duplicate var name
9 Months Ago
merge from boat_building
9 Months Ago
Tweak bbs deployable blocking collider