5,224 Commits over 2,070 Days - 0.11cph!
Added a method to get the current restraining item.
Interaction checks now check for surrendering or specific restraint item settings.
Suicide can now be blocked by restraint items. (blocked for handcuffs)
Set item locked status correctly.
VM now unlocks correctly visually after minigame.
Being pushed or taking damage cancels unlock minigame
Added IsRestrainedOrSurrendering.
Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt.
Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked)
Interaction changes.
Some refactor/rework.
Added restrained flag.
Removed some RPCs.
Restrained players can now be looted (not just surrendering)
Fixed push menu showing for all players. Push now shows if restrained only.
Interaction functionality is now tied to being restrained, not locked inventory.
Set world model anim params to reflect state
Assign world model animator
Add anim override for captive state
Set entity animation override default to kidnapper
More ent setup and gameplay wip
RPC fixes.
Deploy in correct state.
Auto select functionality.
Added dumb fire scientist state.
AI Arena now applies spawn position forward directions to scientists when spawned.
AI Arena spawning now only uses active spawn locations.
Added Scientist.Arena.DumbFire prefab
Added Scientist.Arena.DumbFire.AIDesign
Added Scientist.Arena.DumbFire.Loadout
Updatea AIArena spawn prefab list with new arena scientist.
AIArena scene update.
Apply handcuffs to victim wip
Don't run base input when locked
Switch handcuffs to use BaseMelee
Viewmodel initial code setup.
Protobuf.
Serialization.
Debug logging.
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
AIHelicopterAnimation compile fix
Handcuffs can also block interaction/use
More wip handcuff functionality
More unfucking from library corruption
Folder cleanup.
Initial item setup/prefabs.