userAdam Wcancel
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7,257 Commits over 2,588 Days - 0.12cph!

10 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
10 Months Ago
Merge from parent
10 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
10 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
10 Months Ago
Change tip wording.
10 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
10 Months Ago
Set default EditFinishUseInterval to 1 second.
10 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
10 Months Ago
Merge from client_cache
10 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
10 Months Ago
10 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
10 Months Ago
IsBoatFullyContained uses cached blocks
10 Months Ago
Client part caching wip
10 Months Ago
Merge from parent
10 Months Ago
Bunch of wip dock and edit work
10 Months Ago
Build area must be free of players and entities for dock & edit to work
10 Months Ago
Update MustPlaceOnBoat error text
10 Months Ago
merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
10 Months Ago
Merge from parent
10 Months Ago
Quick refactor/cleanup
10 Months Ago
Merge from parent
10 Months Ago
Remove some dead code
10 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
10 Months Ago
Merge from largevehicle_groundwatch
10 Months Ago
Merge from parent
10 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
10 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
10 Months Ago
merge from boat_building
10 Months Ago
Include Vehicle_Large layer in stability notifications
10 Months Ago
merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
UI help info
10 Months Ago
Show block count and limit in boat building UI if a limit is set.
10 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
10 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
10 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
10 Months Ago
Merge from parent
10 Months Ago
merge from vehicle_large
10 Months Ago
merge from boat_building
10 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
10 Months Ago
merge from boat_building
10 Months Ago
merge from vehicle_large
10 Months Ago
Steering wheel deployment volume improvements
10 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
10 Months Ago
Small engine deploy volume improvements
10 Months Ago
Sail deployment volume improvements
10 Months Ago
Plank groundwatch layer fix, deploy volume improvements.