userAdam Wcancel
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6,889 Commits over 2,526 Days - 0.11cph!

10 Months Ago
Removed old placeholder prefabs from BBS. Deleted previous BBS blockouts.
10 Months Ago
Merge from naval_update
10 Months Ago
Setup boat building station prefab with art prefabs, modified colliders. Applied materials.
10 Months Ago
Boat ladder prefab tweaks
10 Months Ago
Initial boat ladder item and prefab setup.
10 Months Ago
Fix small engine deployment
10 Months Ago
Merge from small_ramp
10 Months Ago
Merge from parent
10 Months Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
10 Months Ago
Commit to single render method (previous "test version"), removing menu options.
10 Months Ago
Added bed to render scene
10 Months Ago
Cleaned up earlier test. Now takes a list of scene items that can be batch rendered. Added "Batch Render Scene Items" context menu. Removed old "test" methods and context menus.
10 Months Ago
Hacky single scene item render test. Will tidy it all up if it works.
10 Months Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
10 Months Ago
Restore some commented RPC checks.
10 Months Ago
Fix stairs server cull tag
10 Months Ago
Individual parenting triggers for hull and floor pieces.
10 Months Ago
Steering wheel prevent building volume.
10 Months Ago
Additional steering wheel dismount positions
10 Months Ago
Merge from naval_update
10 Months Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
10 Months Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
10 Months Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
10 Months Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
10 Months Ago
More sail deployment tweaks
10 Months Ago
Add sail collision sets for raised and lowered states. Toggle as required.
10 Months Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
10 Months Ago
Implement boat sinking for destroyed player boats
10 Months Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
10 Months Ago
Prevent boat building stations from being placed overlapping.
10 Months Ago
Anchor, cannon, plank, sail, steering wheel and small engine can now all be picked up using the hammer during edit mode.;
10 Months Ago
Bunch of loading fixes
10 Months Ago
10 Months Ago
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
Fixed project opening in safe mode: Deleted code in ResetStaticFields.cs to enable codegen. Ran codegen.
10 Months Ago
Merge from main. (taking oilrig changes from main)
10 Months Ago
Move auth code to PlayerBoat.Auth partial
10 Months Ago
10 Months Ago
10 Months Ago
10 Months Ago
More merge repairs
10 Months Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
10 Months Ago
Merge from parent
10 Months Ago
Manifest
10 Months Ago
Code gen
10 Months Ago
Very initial setup for small engine deployable
10 Months Ago
Subtract merge from outboard_motor
10 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment