userAdam Wcancel
reporust_rebootcancel

7,235 Commits over 2,557 Days - 0.12cph!

9 Months Ago
Quick refactor/cleanup
9 Months Ago
Merge from parent
9 Months Ago
Remove some dead code
9 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
9 Months Ago
Merge from largevehicle_groundwatch
9 Months Ago
Merge from parent
9 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
9 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
9 Months Ago
merge from boat_building
9 Months Ago
Include Vehicle_Large layer in stability notifications
9 Months Ago
merge from boat_building
9 Months Ago
Merge from parent
9 Months Ago
UI help info
9 Months Ago
Show block count and limit in boat building UI if a limit is set.
9 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
9 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
9 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
9 Months Ago
Merge from parent
10 Months Ago
merge from vehicle_large
10 Months Ago
merge from boat_building
10 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
10 Months Ago
merge from boat_building
10 Months Ago
merge from vehicle_large
10 Months Ago
Steering wheel deployment volume improvements
10 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
10 Months Ago
Small engine deploy volume improvements
10 Months Ago
Sail deployment volume improvements
10 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
10 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
10 Months Ago
Ramp deploy layer fix
10 Months Ago
Add ladders back to boat building station.
10 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
10 Months Ago
Merge from vehicle_large
10 Months Ago
merge from boat_building
10 Months Ago
Anchor deployment fix
10 Months Ago
Remaining layer fixes
10 Months Ago
Floor & triangle floor layer fixes
10 Months Ago
floor & triangle floor layer fixes
10 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
10 Months Ago
Profile ScaleBySpeed.Update
10 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
10 Months Ago
Add wake displacement to every hull block, to check performance
10 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from boat_building
10 Months Ago
Merge from vehicle_large
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Check auth for finish building