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7,144 Commits over 2,557 Days - 0.12cph!

10 Months Ago
Remove debug drawing
10 Months Ago
Setup bbs required volumes for all relevant boat pieces
10 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Profiling
10 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
10 Months Ago
Remove some debug log spam
10 Months Ago
Cap push force
10 Months Ago
Fix push option showing all the time
10 Months Ago
Merge from parent
10 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
10 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
10 Months Ago
Fix client boat building blocks after paste
10 Months Ago
Merge from parent
10 Months Ago
Compile fix
10 Months Ago
merge from boat_building
10 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
10 Months Ago
Merge from parent
10 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
merge from boat_building
10 Months Ago
Fix compile error in SocketMod_Anchor
10 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
10 Months Ago
Disable RendererBatch for any doors or windows added to boats.
10 Months Ago
merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
10 Months Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
10 Months Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
10 Months Ago
merge from boat_building
10 Months Ago
Can't push anchored boats...
10 Months Ago
merge from boat_building
10 Months Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
10 Months Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
10 Months Ago
merge from boat_building
10 Months Ago
Unfuck
10 Months Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
10 Months Ago
Merge from refactor_creation
10 Months Ago
Remove double call to cache parts when loading. Fix trigger issue.
10 Months Ago
Combine create and load init, remove now redundant duplicated code.
10 Months Ago
wip cleaning up creation code
10 Months Ago
No need to cache saild wind blocked status if not lowered
10 Months Ago
Boat-shape scoring initial testing
10 Months Ago
Merge from parent
10 Months Ago
Merge from volume_checks
10 Months Ago
Merge from volume_checks
10 Months Ago
Remove debug drawing
10 Months Ago
Setup remaining blocks