userAdam Wcancel
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6,873 Commits over 2,435 Days - 0.12cph!

10 Months Ago
Bounds fix
10 Months Ago
hull_triangle parent trigger & vehicle world collider.
10 Months Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
10 Months Ago
Fixed some IsOn logic. Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat. MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier. Tweak some PlayerBoat drag values for less abrupt stopping. Added a pre-made boat at a pre-placed Boat Building Station in test save.
10 Months Ago
Merge from main
10 Months Ago
Merge from parent
10 Months Ago
Compass marker distance values.
10 Months Ago
Refactor child entity handling interface calls. Call them on server load.
10 Months Ago
More load fixes, including speed + mass
10 Months Ago
Correctly restore thrust point after a load
10 Months Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
10 Months Ago
Buoyancy flow force can be disabled per instance.
10 Months Ago
Add Lowered property for anchor. Raise/lower radial interactions. Basic cancelling out of thrust when anchored.
10 Months Ago
Anchor prefab/script setup. Manifest.
10 Months Ago
Anchor boiler
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Convars for aboard player and auto close sails checks.
10 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
10 Months Ago
Thrust position calculation fix
10 Months Ago
WIP Automatic thrust point calculation based on hull blocks
10 Months Ago
Tag hull pieces
10 Months Ago
Track how long since a boat has had a player aboard. Auto close sails after ~30 seconds of having no players aboard.
10 Months Ago
Implement AnyPlayersOnBoat
10 Months Ago
EngineOn now checks for open sails and thrust
10 Months Ago
Sail blocking tweaks
10 Months Ago
Test changes I used for auto driving boats for solo testing stuff
10 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Cannon whitebox deployabke
10 Months Ago
Merge from deployable_cannon
10 Months Ago
Flip default anchor rotation so it's easier to place at edges
10 Months Ago
Initial setup of anchor as deployable.
10 Months Ago
Merge from manual_anchor
10 Months Ago
Added IBoatBuildingPiece inteface. Call IBoatBuildingPiece.OnAddedToBoat when pieces are parented. Moved steering wheel and sail init logic to this implementation.
10 Months Ago
Close any open sails when finialising boat building at the boat building station, so that your boat doesn't sail off before you can get back on it.
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from UI
10 Months Ago
Show tick for valid required items
10 Months Ago
Improve placement of boat building station
10 Months Ago
10 Months Ago
Show required item status. UI fixes.
10 Months Ago
Icon setup
10 Months Ago
Required items rework. More UI wip.
10 Months Ago
10 Months Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.
10 Months Ago
Sails only work if they're outside
10 Months Ago
Merge from parent