userAdam Wcancel
reporust_rebootcancel

5,665 Commits over 2,223 Days - 0.11cph!

11 Months Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
11 Months Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
11 Months Ago
Missing modifier type
11 Months Ago
Merge from speedmod_cherrypick
11 Months Ago
Cherry pick 104487 (movement speed phrase)
11 Months Ago
Setup modifiers on catapult
11 Months Ago
Merge from speedmod_cherrypick
11 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
11 Months Ago
wip applying speed modifier to pulling players
11 Months Ago
Merge from speedmod_cherrypick
11 Months Ago
Remove log
11 Months Ago
Merge from speedmod_cherrypick
11 Months Ago
Merge from interaction
11 Months Ago
Cherry pick 106079
11 Months Ago
Tea buff UI vital only shows tea source buffs
11 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
11 Months Ago
Grab just speed modifier
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Test
11 Months Ago
Clientside affordability check first
11 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
11 Months Ago
Added all temperature tea recipes (base ones are placeholder ingredients) Added recipes to mxing table recipe list.
11 Months Ago
Tweak timers and distances
11 Months Ago
Re-appear delay, convars.
11 Months Ago
test scene
11 Months Ago
Fix for several item names when rendering unapproved skins.
11 Months Ago
Setup for all weapon racks.
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from teleportpos_improvements
11 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
11 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
11 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
11 Months Ago
Tea items
11 Months Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
11 Months Ago
Merge from main
11 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
11 Months Ago
Trigger fixes. Remove log spam.
11 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
11 Months Ago
Codegen
11 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
11 Months Ago
Merge from main
11 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
11 Months Ago
wip repositioning and convar
11 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
11 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
11 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
11 Months Ago
Merge from main
11 Months Ago
Remove QTE specific gameplay code. Rename functions.