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5,633 Commits over 2,223 Days - 0.11cph!

11 Months Ago
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
11 Months Ago
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
11 Months Ago
Tea items
11 Months Ago
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
11 Months Ago
Merge from main
11 Months Ago
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
11 Months Ago
Trigger fixes. Remove log spam.
11 Months Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
11 Months Ago
Codegen
11 Months Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
11 Months Ago
Merge from main
11 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
11 Months Ago
wip repositioning and convar
11 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
11 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
11 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
11 Months Ago
Merge from main
11 Months Ago
Remove QTE specific gameplay code. Rename functions.
11 Months Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
11 Months Ago
Delete QTE folders and restructure.
11 Months Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
11 Months Ago
Merge from snakes
11 Months Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
11 Months Ago
Timeline playback/record initial test
11 Months Ago
Show incorrect presses in red
11 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
11 Months Ago
Repair UI and gesturecollection prefabs after merge
11 Months Ago
Merge from main
11 Months Ago
Merge from QTE
11 Months Ago
Add a small delay before showing QTE ui.
11 Months Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
11 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
11 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
11 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
11 Months Ago
wip qte
11 Months Ago
Merge from blowpipe
11 Months Ago
Refactor modifier application so I can use it elsewhere.
11 Months Ago
Merge from main
11 Months Ago
Merge from thirdperson_orbit_cam
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
11 Months Ago
Gesture test
11 Months Ago
BCE setup
11 Months Ago
Complete/fail setup
11 Months Ago
Start/stop basics
11 Months Ago
QteEntity, QteSnake and TriggerQTE basics.
11 Months Ago
Added snake model to entity
11 Months Ago
Initial files/prefab/folders
11 Months Ago
Merge from main