userAdam Wcancel
reporust_rebootcancel

4,353 Commits over 1,919 Days - 0.09cph!

2 Years Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
2 Years Ago
request control wip
2 Years Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
2 Years Ago
merge from main
2 Years Ago
Re-order some pre checks
2 Years Ago
IsControllingPet() now works client & server. Only allow harness access/linking when not currently controlling a pet.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
▇██▉▌▊▉ ▊▌▌▉▇▆ ▌▅ ▋▌▌▌▅▊▉ ▊▋ ▍▇▄ ▊ ▅▄▋▌▇▉▄▄▆ ▅▄▉ ▊▅▋▊ ▊▉▉▄▇ ▄▉▉▉▋▇▌▌ ▋▉ ▉▉▌█▋▅▋▄ ▋▌▅█▋▋▆▉
2 Years Ago
merge from refactor
2 Years Ago
merge from ownership
2 Years Ago
fixed client/server compile errors
2 Years Ago
More distinction between ownership and active control. Can now clear active control link without disowning a pet. Map markets get correctly destroyed for uncontrolled but still owned pets. Dogs get disowned when removing harness. More cleanup.
2 Years Ago
wip ownership rework/simplficationa cross pet types
2 Years Ago
Simplify IPetEntity and refactored related code.
2 Years Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
2 Years Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
2 Years Ago
merge from main
2 Years Ago
Corpse prefab
2 Years Ago
animal vs pet target/threat behaviour changes
2 Years Ago
Increase base health. Added a player damage multiplier.
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
merge from mfm1
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
test merge from main, conflict fixes
2 Years Ago
Reduce scarecrow Fast movement speed
2 Years Ago
▉▋▇▅▄ ▊█▋▋▊▉▉▊▋_▇▉█▆▋▌▄ ▄▉▇ ▍▌▊██▅▄▉▋_▄▋▊▉▇▅▊█▅▆▆▍▄ ▉▆ ▉▄▉▇▌▇▋ █▅▄ ▆▅▍▄▆▊▉▄▋▉ ▄▊▍▅▅▄█. ▍▋▇▇▌▆█▌.
2 Years Ago
Cherry pick 75588 (wrong branch)
2 Years Ago
▅▄▆▋▌▊ ▆▋ ▋▋▌▄▊█▅▉▋ ▇▆▊▍▅▌▋▇ ▉▌▉ ▄▆▅▇▇▊ ▅▍▆ █▇ ▉ ▅▋▅██▍▅. ▍▄▍▋▅▅ ▄▉▍▅█▇ ▆▋ ▋▊▉▉█▊▄ ▆▅▆
2 Years Ago
merge from scarecrow_ai
2 Years Ago
flee state and state timeouts
2 Years Ago
merge from scarecrow_ai
2 Years Ago
throw&aimtweaks
2 Years Ago
Scarecrow breathing audio toggles
2 Years Ago
AI target/hostile checks for scarecrow targets
2 Years Ago
merge from scarecrow_ai
2 Years Ago
throw tweaks
2 Years Ago
Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
2 Years Ago
Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
2 Years Ago
Replicated original erratic scarecrow movement
2 Years Ago
More throwing wip. Custom chase and attack states.
2 Years Ago
Initial basic thrown weapon support for NPCPlayer
2 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
2 Years Ago
AI design update
2 Years Ago
roaming
2 Years Ago
Weapon cooldowns, corpse setup.
2 Years Ago
Apply correct starting health. Categorize correctly. Start chainsaw after equipping.
2 Years Ago
wip