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4,315 Commits over 1,919 Days - 0.09cph!

1 Year Ago
row tests
1 Year Ago
merge from main
1 Year Ago
Rows setup wip
1 Year Ago
Row/anchor tests
1 Year Ago
Added SlotSize and set it on weapon mount defs
1 Year Ago
adjusting slot sizes
1 Year Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
1 Year Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
1 Year Ago
Implemented "Eat" radial menu option for player grown foods too.
1 Year Ago
merge from main
1 Year Ago
Added "Take All" radial menu option
1 Year Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
1 Year Ago
When throw mounting a weapon, mount to the slot we hit.
1 Year Ago
Auto hold a weapon when taking it from a rack if it goes to the belt (and the player is not currently holding an active item) PlayerBelt can now be set to auto hold an item.
1 Year Ago
File/folder restructure
1 Year Ago
updated test save
1 Year Ago
merge from main
1 Year Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
1 Year Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
1 Year Ago
Compile fix
1 Year Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
1 Year Ago
Merge from animal_ai_topology
1 Year Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
1 Year Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
1 Year Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
1 Year Ago
merge from main
1 Year Ago
Set temp menu icons to stop icon warning spam. Codegen.
1 Year Ago
Added LookAtWeaponRack. Move and refactor some related hackweek code.
1 Year Ago
Rename scripts. Fix NRE with throw mounted weapon sounds. Codegen.
1 Year Ago
Folder cleanup. Manifest.
1 Year Ago
Delete the stuff I added but don't need from Tom's previous hackweek branch.
1 Year Ago
merge from main, new branch
1 Year Ago
Junkpile scientist take cover for longer when attacker is far away
1 Year Ago
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
1 Year Ago
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
1 Year Ago
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes. Switch Gingerbread NPC to use ginger bread brain. Added separate ginger bread AI design file.
1 Year Ago
Added GingerBread brain. Removed temp code from ScarecrowBrain. Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder. Added gingerbread custom states.
1 Year Ago
more junkpile cover point improvements
1 Year Ago
Fixed junkpile_i cover points
1 Year Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
1 Year Ago
Added sneak and non-vision max distance settings to AIBrain
1 Year Ago
Merge from client_ai_state_and_blendshapes
1 Year Ago
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
1 Year Ago
merge from xmas22
1 Year Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
1 Year Ago
Junkpile bushes now block AI line of sight.
1 Year Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
1 Year Ago
Also play weapon drop sound when a weapon is throw-mounted.
1 Year Ago
Added client rpcs to play the inventory sounds when mounting/grabbing weapons directly
1 Year Ago
Only allow items with rackconfig to be placed on rack. Can now place held item directly onto hovered empty target rack mount by pressing E. Better menu option toggling. Some cleanup.