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4,315 Commits over 1,919 Days - 0.09cph!

2 Years Ago
merge from main
2 Years Ago
Catch some issues with non grounded destinations
2 Years Ago
Rotation fix
2 Years Ago
speed tweak
2 Years Ago
fixes for random Unity weirdness. separate stopping distance for owner. more tests.
2 Years Ago
merge from main
2 Years Ago
distance based update rate
2 Years Ago
set query filter when switching.
2 Years Ago
only switch navmeshes if the distance saved is worth it
2 Years Ago
experiment applying agent type changes across navmesh types
2 Years Ago
merge from pets2
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Updated oilrig heavy scientist design to include previous improvements made to other scientist designs.
2 Years Ago
wip
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
Disable now unneeded "tame" menu-wheel option
2 Years Ago
Populate skinned mesh renderers, tamed/untamed mesh lists. Switch to using correct tamed/untamed meshses with ownership status.
2 Years Ago
Retarget all harness LODs
2 Years Ago
Fix visual harness glitch caused by accidentally reloading it constantly
2 Years Ago
Auto tame when placing a harness in inventory
2 Years Ago
Reworked harness equipping. Harnesses visually add/remove with item. Added current harness to protobuf. Serialization.
2 Years Ago
merge from main
2 Years Ago
Harness item def update. Use harness items not prefabs.
2 Years Ago
prefab cleanup
2 Years Ago
prefab rename
2 Years Ago
merge from main
2 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
2 Years Ago
more mesh switching wip
2 Years Ago
merge from main
2 Years Ago
breed definitions
2 Years Ago
Initial work for supporting dog breeds and runtime mesh switching. Protobuf update.
2 Years Ago
harness retargetting test
2 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
2 Years Ago
UI fixes
2 Years Ago
cherry pick 74049
2 Years Ago
fixing
2 Years Ago
subtract merge from main
2 Years Ago
Disable harness requirement for taming during dev
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fix NRE when pets die
2 Years Ago
merge from pets main
2 Years Ago
telelport for unreasonable path distance vs distance
2 Years Ago
Cache door navmesh obstacle and toggle it with door open status
2 Years Ago
monument navmesh gen tool test
2 Years Ago
merge from main
2 Years Ago
Updated untamed AI design.
2 Years Ago
Fixed dogs not having a flee state. Added an error log for when a brain tries to change to a state that's not in the state dictionary.