4,315 Commits over 1,919 Days - 0.09cph!
can now throw weapons onto racks
Setup vertical mount weaponrock colliders
Can now take weapons directly from the rack
horizontal mount weapon rack
Fixed a bug I accidentally refactored in for weapon skin display
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
Added a rack mount config script to apply to items.
Quick tool script for saving weapon rack mount settings.
Position items based on their rack mount config.
Reduced slots and increased spacing
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.
IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
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fixed client/server compile errors
More distinction between ownership and active control.
Can now clear active control link without disowning a pet.
Map markets get correctly destroyed for uncontrolled but still owned pets.
Dogs get disowned when removing harness.
More cleanup.
wip ownership rework/simplficationa cross pet types
Simplify IPetEntity and refactored related code.
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
Pet inventory can now hold non-harness items.
Drop all items if harness removed.
Only allow owner to access inventory.
animal vs pet target/threat behaviour changes
Increase base health.
Added a player damage multiplier.
test merge from main, conflict fixes
Reduce scarecrow Fast movement speed
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Cherry pick
75588 (wrong branch)
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flee state and state timeouts
Scarecrow breathing audio toggles
AI target/hostile checks for scarecrow targets