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4,315 Commits over 1,919 Days - 0.09cph!

1 Year Ago
wip
1 Year Ago
can now throw weapons onto racks
1 Year Ago
Setup vertical mount weaponrock colliders
1 Year Ago
Can now take weapons directly from the rack
1 Year Ago
horizontal mount weapon rack
1 Year Ago
renaming
1 Year Ago
Fixed a bug I accidentally refactored in for weapon skin display
1 Year Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
1 Year Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
1 Year Ago
Reduced slots and increased spacing
1 Year Ago
Initial
2 Years Ago
merge from main
2 Years Ago
More request control wip. Override ShouldNetworkOwnerInfo for frankenstein too.
2 Years Ago
request control wip
2 Years Ago
Can now relinquish control of a pet wthout disowning it. Added relinquish to pet wheel. Pets load their default AI design when pet control link is cleared.
2 Years Ago
merge from main
2 Years Ago
Re-order some pre checks
2 Years Ago
IsControllingPet() now works client & server. Only allow harness access/linking when not currently controlling a pet.
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from refactor
2 Years Ago
merge from ownership
2 Years Ago
fixed client/server compile errors
2 Years Ago
More distinction between ownership and active control. Can now clear active control link without disowning a pet. Map markets get correctly destroyed for uncontrolled but still owned pets. Dogs get disowned when removing harness. More cleanup.
2 Years Ago
wip ownership rework/simplficationa cross pet types
2 Years Ago
Simplify IPetEntity and refactored related code.
2 Years Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
2 Years Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
2 Years Ago
merge from main
2 Years Ago
Corpse prefab
2 Years Ago
animal vs pet target/threat behaviour changes
2 Years Ago
Increase base health. Added a player damage multiplier.
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
merge from mfm1
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
test merge from main, conflict fixes
2 Years Ago
Reduce scarecrow Fast movement speed
2 Years Ago
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2 Years Ago
Cherry pick 75588 (wrong branch)
2 Years Ago
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2 Years Ago
merge from scarecrow_ai
2 Years Ago
flee state and state timeouts
2 Years Ago
merge from scarecrow_ai
2 Years Ago
throw&aimtweaks
2 Years Ago
Scarecrow breathing audio toggles
2 Years Ago
AI target/hostile checks for scarecrow targets
2 Years Ago
merge from scarecrow_ai