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4,348 Commits over 1,919 Days - 0.09cph!

3 Years Ago
Reduced boar run speed, animals give up chase based on distance too.
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
3 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
3 Years Ago
BaseNavigator.SetDestination respects nav_disable
3 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from ai
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
3 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
3 Years Ago
merge from ai
3 Years Ago
Increase tunnel dweller vision range
3 Years Ago
merge from ai
3 Years Ago
swimming changes
3 Years Ago
merge from ai
3 Years Ago
change swimming default to true
3 Years Ago
merge from main
3 Years Ago
merge from ai
3 Years Ago
merge from main
3 Years Ago
swimming tweaks
3 Years Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
3 Years Ago
merge from ai main
3 Years Ago
merge from swim2
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
merge from besttarget
3 Years Ago
Human GetBestTarget improvements and human AI design updates.
3 Years Ago
merge from AI main
3 Years Ago
initial swimming implementation
3 Years Ago
Animal attack calc/range tweaks
3 Years Ago
Merge from safezoneaggro fix
3 Years Ago
3 Years Ago
merge from corpseattackbug
3 Years Ago
Fix for animals attacking corpses (needs more testing)
3 Years Ago
safezone aggro changes (needs more testing)
4 Years Ago
Merge from ai main
4 Years Ago
design permission fix
4 Years Ago
merge from ai main
4 Years Ago
Assigned missing hit areas
4 Years Ago
Handle null bones and display warning
4 Years Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
4 Years Ago
Aim fix
4 Years Ago
merge from ai hdrpbmerge
4 Years Ago
merge from ai main
4 Years Ago
manifest