userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

8 Months Ago
merge from ai_zone_leak
8 Months Ago
Added profiling and stat command to investigate potential zone leaking.
8 Months Ago
Merge from non_los_chase
8 Months Ago
Increase max range of random positioning
8 Months Ago
Ignore max distance check for subsequent spawn waves
8 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
8 Months Ago
8 Months Ago
8 Months Ago
Increase animal ground pos distance check range
8 Months Ago
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9 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
9 Months Ago
Scientist AI tweaks
9 Months Ago
Weapon rack setup for new size
9 Months Ago
wip tests
9 Months Ago
Set home position of scientists
9 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
9 Months Ago
Increase move point terrina placement distance check
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
merge from spawn_changes
9 Months Ago
9 Months Ago
Additional Bradley AI data
9 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
9 Months Ago
More aggressive chase behaviour
9 Months Ago
Add heavy scientists to spawns
9 Months Ago
Logging Refactor
9 Months Ago
Bradley Heavy Scientist prefab & initial setup.
9 Months Ago
Bunch more wip spawn setup/functionality
9 Months Ago
wip spawn handling
9 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
9 Months Ago
Move scientist code to a separate bradley file while I'm at it
9 Months Ago
Additional scientist spawning functionality.
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Add a convar to toggle LOS detection methods
9 Months Ago
Remove unnecessary list newing Remove a debug.log
9 Months Ago
Merge from main
9 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
9 Months Ago
GetNextPathPosition NRE fix
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Increase scientist timeout
9 Months Ago
Remove debug logs
9 Months Ago
Mere from main
9 Months Ago
Merge from wr_setup
9 Months Ago
Setup for western DLC racks
9 Months Ago
Peg setup
9 Months Ago
Initial script auto setup run
9 Months Ago
Removed unused duplicate lodgroup script
9 Months Ago
Oillrig2 cover data