userAdam Wcancel

6,179 Commits over 2,284 Days - 0.11cph!

4 Months Ago
Merge from main
4 Months Ago
Merge from parenting_trigger_tests
4 Months Ago
Only attempt to find and switch parent triggers for hull boocks
4 Months Ago
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
WIP handling of trigger parenting between edit/final modes
4 Months Ago
4 Months Ago
Add SetSailsOpen(distance, flag) debug console command to make testing easier
4 Months Ago
Clicked by mistake, missing file.
4 Months Ago
Bunch of stability experiments/hacks
4 Months Ago
Update test save
4 Months Ago
Add convar to toggle boat building block damage forwarding behaviour.
4 Months Ago
Individual trigger re-parenting test.
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from improvised_planks and very basic initial setup
4 Months Ago
Fix BBS bone name conflict with ladders
4 Months Ago
Cannons can now be placed after boat construction
4 Months Ago
Tracked down missmatching profiler begin/end samples to ItemPreviewIcon, after a short 3 hour hunt.
4 Months Ago
Merge from bounds
4 Months Ago
Additional test save
4 Months Ago
Some cleanup and support for recalculating after load
4 Months Ago
WIP more robust bounds/center related calculations.
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Make sails visually point "forward" regardless of placement
4 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
4 Months Ago
Small refactor of dimensions debug draw and order of init calls.
4 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
4 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Made sails easier to interact with.
4 Months Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
5 Months Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
5 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
5 Months Ago
Resolve merge UI conflict
5 Months Ago
Merge from parent (with UI conflict)
5 Months Ago
UI prefab update before fixing merge conflicts
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Updated test save with a couple of larger built boats, including cannons.
5 Months Ago
Very placeholder initial cannon firing
5 Months Ago
Compile fix
5 Months Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
5 Months Ago
Added support for delaying drifting to BaseBoat.