userAdam Wcancel

6,849 Commits over 2,526 Days - 0.11cph!

3 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Basic entry point calculation so it lands approx near target spot
3 Months Ago
Increase start height
3 Months Ago
Fix
3 Months Ago
Setup some placeholder art in the prefab, initial rotation.
3 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
3 Months Ago
Initial prototyping
3 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
3 Months Ago
merge from workbench automated_tests
3 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
3 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Automated test suite
4 Months Ago
Merge from visual_config
4 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
4 Months Ago
Add placeholder placement transforms to Workbench1
4 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
4 Months Ago
4 Months Ago
Merge from test
4 Months Ago
Merge from main
4 Months Ago
Merge from mfm2
4 Months Ago
attempt 2
4 Months Ago
wip/test merge from main
4 Months Ago
Refactor and additional fix
4 Months Ago
Don't open or process light radial menu if map is open
4 Months Ago
Merge from light_toggle_icon_fix
4 Months Ago
Fix light state not appearing on icon
4 Months Ago
Teleport boat fix
4 Months Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
4 Months Ago
Merge from main
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Merge from light_toggle_radial_bind_workaround
4 Months Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
4 Months Ago
4 Months Ago
Gate the whole feature behind a new server var.
4 Months Ago
Move settle timeout to a convar.
4 Months Ago
Refactor duplicated code
4 Months Ago
Merge from main
4 Months Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
4 Months Ago
Merge from boat_deployable_sound_looping_fix
4 Months Ago
Boat deployable looping sounds fix
4 Months Ago
Merge from map_clan_names
4 Months Ago
Clan map name tags now respect clannametagcolour
4 Months Ago
Merge from main
4 Months Ago
Merge from boat_teleport_commands
4 Months Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid