5,665 Commits over 2,223 Days - 0.11cph!
Play rustling sound on client alert
Play the hiss anim when starting hazard
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
LOS test and small refactor.
Fixed a double attack triggering in some situations.
Removed debug logs.
Editor-only UI convar warnings
Scatter dart: more darts, more spread, more damage falloff, less damage.
Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
More descriptive descriptions
Always fully play attack anim.
Anim state transition tweaks.
Increase client aware trigger size
Increase reposition delay
Setup prevent building volume
Bunch more wip.
Quicker anim changes.
More responsive alert triggering.
Add cooldown timer before going disabling alert when no players are in range.
Increase client side tick rate.
Fix not correctly disabling alert state after repositioning.
Add aimingHeld animator bool, populate, to help debug anim issues.
Blowpipe can now only be fired when fully ADS.
Added CanFireWhenNotADS and IsFullyADS to BaseProjectile.
Override them in BlowPipe.
Blowpipe and darts icon settings.
Delete now unused placeholder venom icon
Fix spelling of "Incapacitate" in snake venom item description.
Add missing called to base.OnDied in WildlifeHazard