userAdam Wcancel

6,725 Commits over 2,496 Days - 0.11cph!

4 Months Ago
Hook up forward drag display to boat building UI
4 Months Ago
Debug log forward drag and drag table as building boat
4 Months Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
4 Months Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
4 Months Ago
Bump drag ddraw to 30 seconds
4 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
4 Months Ago
Merge from main
4 Months Ago
Merge from static_bbs
4 Months Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
4 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
4 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
4 Months Ago
Merge from desctructible_boat_wrecks
4 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
4 Months Ago
Merge from main
4 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
4 Months Ago
Fix a few boat piece construction placeholder meshes.
4 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
4 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
4 Months Ago
Merge from main
4 Months Ago
Correctly clear Busy state on BBS load (again)
4 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
4 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
4 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
4 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
4 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Months Ago
Clear busy flag when loading BBS
4 Months Ago
Merge from main
4 Months Ago
Adding my test save
4 Months Ago
Merge from stability_test
4 Months Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
4 Months Ago
Quick stability hack for testing
4 Months Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
4 Months Ago
Handle damage redirect for boat specific deployables.
4 Months Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
4 Months Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
4 Months Ago
Fix boat related client/server field mismatches.
4 Months Ago
Placement wip
4 Months Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
4 Months Ago
Prefab variant, more setup. Manifest.
4 Months Ago
wip
4 Months Ago
Test setup
4 Months Ago
Add initial static boat building station prefab
4 Months Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
4 Months Ago
Remove collision and push force from divesite buoys
4 Months Ago
4 Months Ago
Merge from exclude_fix
4 Months Ago
Potential fix for UpdateExcludeLayers related bugs
4 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
4 Months Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
4 Months Ago
Set exclude layers on sentry.bandit.static