userAdam Wcancel

8,079 Commits over 2,649 Days - 0.13cph!

3 Months Ago
R/W satellite_crashed_col
3 Months Ago
Cooldown screen wip
3 Months Ago
Locked screen finished
3 Months Ago
Merge from PMM
4 Months Ago
Setup row hover, invert colours. Satellite list screen finished.
4 Months Ago
click fix
4 Months Ago
entry finished-ish
4 Months Ago
entry
4 Months Ago
More
4 Months Ago
wip list entries
4 Months Ago
more
4 Months Ago
Move scanlines to base
4 Months Ago
Scaling
4 Months Ago
Common/bg wip setup
4 Months Ago
Delete unused details panel
4 Months Ago
WIP
4 Months Ago
Merge from satellite_crash
4 Months Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
4 Months Ago
Merge from satellite_crash
4 Months Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
4 Months Ago
More prefab cleanup
4 Months Ago
Merge from satellite_crash
4 Months Ago
Remove the fuel text placeholder
4 Months Ago
Remove some dead UI
4 Months Ago
Remove the rotation on descent
4 Months Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
4 Months Ago
Delete empty folders
4 Months Ago
Satellite.entity realmedremove tweak
4 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
4 Months Ago
Delete 3 unused models/prefabs
4 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
4 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
4 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
4 Months Ago
Add resource dispenser component to satellite remains
4 Months Ago
Merge from PMM
4 Months Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
4 Months Ago
Merge from PMM
4 Months Ago
Set the satellite remains to use the mesh as a collider for now
4 Months Ago
Merge from gameplay
4 Months Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
4 Months Ago
Increase descent time from 5 minutes to 10 minutes.
4 Months Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
4 Months Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
4 Months Ago
Bump thruster distance from 100 to 200
4 Months Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
4 Months Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
4 Months Ago
Merge from PMM
4 Months Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
4 Months Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
4 Months Ago
LOD/fake render setup for new stuff