userAdam Wcancel

6,708 Commits over 2,404 Days - 0.12cph!

4 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
4 Months Ago
merge from boat_building
4 Months Ago
Include Vehicle_Large layer in stability notifications
4 Months Ago
merge from boat_building
4 Months Ago
Merge from parent
4 Months Ago
UI help info
4 Months Ago
Show block count and limit in boat building UI if a limit is set.
4 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
4 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
4 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
4 Months Ago
Merge from parent
5 Months Ago
merge from vehicle_large
5 Months Ago
merge from boat_building
5 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
5 Months Ago
merge from boat_building
5 Months Ago
merge from vehicle_large
5 Months Ago
Steering wheel deployment volume improvements
5 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
5 Months Ago
Small engine deploy volume improvements
5 Months Ago
Sail deployment volume improvements
5 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
5 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
5 Months Ago
Ramp deploy layer fix
5 Months Ago
Add ladders back to boat building station.
5 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
5 Months Ago
Merge from vehicle_large
5 Months Ago
merge from boat_building
5 Months Ago
Anchor deployment fix
5 Months Ago
Remaining layer fixes
5 Months Ago
Floor & triangle floor layer fixes
5 Months Ago
floor & triangle floor layer fixes
5 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
5 Months Ago
Profile ScaleBySpeed.Update
5 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
5 Months Ago
Add wake displacement to every hull block, to check performance
5 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
merge from boat_building
5 Months Ago
Merge from vehicle_large
5 Months Ago
Merge from parent
5 Months Ago
merge from boat_building
5 Months Ago
Check auth for finish building
5 Months Ago
Check for auth when trying to clear build area
5 Months Ago
Wheel code fix
5 Months Ago
Reduce vis range
5 Months Ago
Cache bbs privilege
5 Months Ago
Boat building station now behaves the same when ent killed as when destroyed (attempt to finish boat, kill everything otherwise)
5 Months Ago
Merge from boat_building
5 Months Ago
Merge from more_auth