userAdam Wcancel

12,251 Commits over 3,712 Days - 0.14cph!

4 Months Ago
Bunch of shadow cascades and distance related stuff.
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
4 Months Ago
Merge from main
4 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
4 Months Ago
Code gen
4 Months Ago
Merge from main
4 Months Ago
Merge from simple_upgrade
4 Months Ago
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4 Months Ago
Merge from simple_upgrade
4 Months Ago
Merge from main
4 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
4 Months Ago
Add an alternate render method
4 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Check item blueprint is unlocked.
4 Months Ago
Merge from main
4 Months Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
4 Months Ago
mp5 temp fix
4 Months Ago
Merge from main and restore graphics options UI after conflict
4 Months Ago
Manifest
4 Months Ago
Force a code gen
4 Months Ago
Merge from main
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
4 Months Ago
Merge from simple_upgrade
4 Months Ago
Call AttachToBuilding
4 Months Ago
Merge from simple_upgrade
4 Months Ago
set ID
4 Months Ago
Merge from simple_upgrade
5 Months Ago
Pool for menu options
5 Months Ago
Fix compile error in none.
5 Months Ago
Remove some randomly added Usings
5 Months Ago
Remove redundant check
5 Months Ago
Additional checks
5 Months Ago
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5 Months Ago
Merge from main (keeping main changes to external wall prefabs)
5 Months Ago
Remove now uneeded sound defs.
5 Months Ago
Fix double ifdef
5 Months Ago
Refactor to remove duplication.
5 Months Ago
Effects
5 Months Ago
Show building blocked message in upgrade menu.
5 Months Ago
Layer exclusions when upgrading
5 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
5 Months Ago
Bunch of compile fixes
5 Months Ago
Re-enable deployment checks
5 Months Ago
More door upgrade checks
5 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
5 Months Ago
Hook up sounds
5 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.