userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Months Ago
Increase not-attacked timeout duration
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
9 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
9 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
9 Months Ago
More deploy/mount logic and balance convars.
9 Months Ago
Renames
9 Months Ago
Redeopment interval convar
9 Months Ago
NavMeshObstacle tweaks
9 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
10 Months Ago
Merge from main
10 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
10 Months Ago
Update state for recalling scientists
10 Months Ago
Merge from main
10 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
10 Months Ago
Delete Sense.cs
10 Months Ago
More removal
10 Months Ago
Remove all code that calls Sense.Stimulate
10 Months Ago
Remove OnSensation and calls.
10 Months Ago
Merge from main
10 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
10 Months Ago
Merge from main
10 Months Ago
More recall logic/testing.
10 Months Ago
Snappier scientist weapon equip on spawn
10 Months Ago
Merge from main
10 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
10 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
10 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
10 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
10 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
10 Months Ago
Scientist count bump. Additional AI data.
10 Months Ago
Merge from main
10 Months Ago
Merge from debugging
10 Months Ago
Init/get order fix
10 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
10 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
10 Months Ago
Remove some debug. Movement delay fix.
10 Months Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
10 Months Ago
Merge from bradley_scientists
10 Months Ago
Merge from main
10 Months Ago
Debugging backup
10 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
10 Months Ago
Codegen
10 Months Ago
Merge fixing
10 Months Ago
Codegen after merge conflict
10 Months Ago
Merge from main
10 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
10 Months Ago
Setup for all weapon rack types
10 Months Ago
Merge from metal_detector