userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

10 Months Ago
Debug fix
10 Months Ago
Merge from main
10 Months Ago
Extra debug drawing. Convars.
10 Months Ago
Apply a test change from earlier
10 Months Ago
Merge from main
10 Months Ago
Applied some shelved changes
10 Months Ago
Merge from main
10 Months Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
10 Months Ago
Build fix for teleport commands
10 Months Ago
merge from mfm2
10 Months Ago
Restore UI
10 Months Ago
regen protobuf
10 Months Ago
mfm
10 Months Ago
Fix for waterguns not correctly applying the last burst of water.
10 Months Ago
Don't spawn water junk piles under boats
10 Months Ago
Junk piles manually trigger UpdateSurroundings when destroyed
10 Months Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
10 Months Ago
Some cleanup
10 Months Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
10 Months Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
10 Months Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
10 Months Ago
Temp placement effect for flag. Source tweaks.
10 Months Ago
merge from digtest
10 Months Ago
merge from main
11 Months Ago
Actually invert the check...
11 Months Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
11 Months Ago
Add IsNight AI event and action UI
11 Months Ago
Exclude a couple of pre checks for scarecrow attacks
11 Months Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
11 Months Ago
Codegen so AI designer appears for WaveScarecrow
11 Months Ago
Commit all the material changes because it's a hackweek project
11 Months Ago
merge from mfm test
11 Months Ago
test merge from main
11 Months Ago
Effect
11 Months Ago
Item creation tweaks
11 Months Ago
More tests/wip
11 Months Ago
Quick test from earlier
11 Months Ago
Some cleanup/refactor.
11 Months Ago
Merge from main
11 Months Ago
Sources timeout. Bunch of WIP refactor.
11 Months Ago
vm test
11 Months Ago
Sound test
11 Months Ago
Very WIP placeholder lowering anim/behaviour.
11 Months Ago
Some placeholder VM visual/anim for states
11 Months Ago
Hide the fish on my temporary metal detector VM
11 Months Ago
Compile fixes
11 Months Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
11 Months Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
11 Months Ago
Added an end to temp VM
11 Months Ago
Temp VM/setup and somme placement setup work.