userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

9 Months Ago
Oilrig2 move point data
9 Months Ago
Oilrig_small door navmesh fixes
9 Months Ago
vent_col navmesh gen error fix.
9 Months Ago
Oilrig1 cover data
9 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
9 Months Ago
Oilrig1 initial move point data
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Bradley scientist AI design update.
9 Months Ago
Reduce timer duration before returning to cover from chase.
9 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
9 Months Ago
Merge from bradley_scientists
9 Months Ago
▉▇▆▆ ▊▉▊▉ ▊▊ ▇▇▉▄▊▋▊ ▆█▊ ▌▋▊▉▋ ▍▇ ▉▉ ▊▊▉▊▆▍ ▊▋ ▍▊▄▌ ▍▇▋▅ ███ ▇▄▊▅▅█ ▄▋▋▊█▋▅▄ ▄▄▍▌▊▇▄ ▄▍ ▊▊▇▋▌▇▌ █▇▉▍
9 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
9 Months Ago
Fix area mask caching.
9 Months Ago
Ai usage accuracy tests
9 Months Ago
NPC flamethrowers don't hurt NPCs.
9 Months Ago
Heavy scientist AI design fixes
9 Months Ago
Slightly reduce AI effective range to match damage range.
9 Months Ago
▄▄▇▋▄█▇▇ ▄▄▆ ▉▍▋▊▄▇▄█▄▆▋▄▅▍ ▅▋▇▅▄▄ ▉██▉▌ ▊▄ ▋▊██ █▇▅▉▍▋▊█▌ ▉▅▄▍▆▄▅▋ ▌▊▍▆ ▄▍▋▄▉▆ ▌█ ▇▆ ▌▉▌▆▋▄ █▅▄▋▊, ▅▉▇█ █▆▌█▆▍▍ █▆█ ▇▇███▌▄▉▆()
9 Months Ago
▅▉▄▊█▌▌▌▋▄▆▊ ▌▍▇▆▇▆▍▊▋() ▄▌▉ ▅▍█▉▍▋▄ ▉▌▍▍▄ ▍▄ ▉▌▌ ▅▉▅▅▌▉ █▋ ▍▊▍▇▅▅▄▊▉ ▉█▇▆▍ ▍▍▋▌▍▄▇▆. ▇▋▅ ▌▉▉▊█▆█▄▌▍▄▄ ▅▊▋▌▇ ▇█▄█▊ ▆▊ ▅▇▍▊█ █▋▇▆ ▆▇▊▉▄▅▆▄ ▇▇▍▍▍▊ ▅▅▅▍▍▌. ▋▊ ▅▇▍ █▄▇ ▌▊█▆▊▌ ▌▇▅▇▇▆▅▍▅▆▆▊▆.
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
9 Months Ago
Stationary design update
9 Months Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Compile fixes
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
9 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
9 Months Ago
Randomise between take cover and combat states when spawning scientists
9 Months Ago
Deploy & recall smoke grenade usage (convar'd)
9 Months Ago
MonumentIsland_Bradley test scene
9 Months Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
9 Months Ago
Check scientist target move distance is within a suitable distance from bradley
9 Months Ago
▉▌██▌▍▍▉▋▆ ▄▋▍█ ▆▇▅▊▊▋▆ ▅▉▆▋▌▉ ▅▋▊▄▊▉▊▋ ▊▉ ▄▅ ▍▇▅▉▇▅▊ ▋▊▉▌ █▋▄▊██
9 Months Ago
CanSeeTarget can now take a source position offset, used to check move points.
9 Months Ago
Refactor
9 Months Ago
Remove now unused LOS offset code
9 Months Ago
AIInformationZone LOS improvements for GetBestMovePointNear
9 Months Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
9 Months Ago
Extra AI data
9 Months Ago
Merge from main
9 Months Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
9 Months Ago
Merge from main
9 Months Ago
Raycast distance fix from earlier