userAdam Wcancel

7,197 Commits over 2,557 Days - 0.12cph!

3 Months Ago
Add control computer static variant. Immortal, no monument info, no pickup, etc.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from main
3 Months Ago
Make the 4x multiplier a convar. Codegen.
3 Months Ago
Increase the size of the billboard 4x over phase1. Add perspective compensation to billboard so it doesn't appear larger in the corners of screen.
3 Months Ago
Add SatelliteRenderProxy to fake render the satellite model when it is out of draw distance. Remove lods from FX. Delete old satellite billboard prefab. (now contained in satellite itself)
3 Months Ago
Remove some lods from satellite for now
3 Months Ago
Add satellite.descent_angle to control entry angle. Push satellite origin further out x,z so it moves through the sky more horizontally.
3 Months Ago
wip, stage 1 now slowly moves through the sky at extreme distance (but rendered as a tiny, close billboard) before switching the stage 2 model display and crash to ground.
3 Months Ago
Metas from main
3 Months Ago
Merge from main
3 Months Ago
Merge from 2stage
3 Months Ago
Scaling, convars.
3 Months Ago
Switch between billboard and model (wip)
3 Months Ago
More billboard work, supports fake extreme distance, temp shader, mat.
3 Months Ago
Billboard tests
3 Months Ago
Update the test commands to just use the final stage
3 Months Ago
Quick test of a 2 stage descent
3 Months Ago
Calculate a suitable position as soon as a satellite is selected.
3 Months Ago
Merge from main
3 Months Ago
Push starting targeting radius out of its own monument bounds.
3 Months Ago
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
3 Months Ago
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
3 Months Ago
Debug rendering for pending crash site
3 Months Ago
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
3 Months Ago
Fix static causing reused initial positions across multiple computers
3 Months Ago
More map debug dot functionality
3 Months Ago
Default obstruction_tc_reorder to true
3 Months Ago
Merge from main
3 Months Ago
Merge from order_test
3 Months Ago
More debug logging, skip the double tc check when logging.
3 Months Ago
Debug position dot now shows on the map during control, not just when locked in.
3 Months Ago
Cache last successful sample position, check it first on next thruster fire.
3 Months Ago
3 Months Ago
Include sample count
3 Months Ago
debug logs
3 Months Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
3 Months Ago
Merge from main
3 Months Ago
Briefly show an "unsuitable location" error popup
3 Months Ago
Focus map on final targeting position when locking in.
3 Months Ago
merge from main
3 Months Ago
Rework thruster debug labels so they fit nicely.
3 Months Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
3 Months Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
3 Months Ago
Merge from main
3 Months Ago
Merge from pttt
3 Months Ago
Fixes
3 Months Ago
Additional logging
3 Months Ago
Merge from parent
3 Months Ago
Merge from main