userAdam Wcancel

7,925 Commits over 2,618 Days - 0.13cph!

3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Merge from reyclebin_storage
3 Months Ago
Static check
3 Months Ago
merge from main
3 Months Ago
Satellite list serialization fixes
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
3 Months Ago
Better snapping. Can also now snap placement of a new fence to a post of an existing fence. TryFindNearbySnapPost uses the grid too.
3 Months Ago
Use query grid.
3 Months Ago
Start of snapping to existing fences. Fix delete visuals.
3 Months Ago
Snap render reduced size. halved fence height.
3 Months Ago
Prototype/wip
3 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
3 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from crate_timers, tested, working.
3 Months Ago
3 Months Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
3 Months Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
3 Months Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
3 Months Ago
Potential fix for occasional SqliteException: Failed to prepare query: database is locked (5) in Unity editor, requiring editor restart to fix it.
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
3 Months Ago
Merge from satellite_crash
3 Months Ago
Bump final_descent_seconds from 8 to 20
3 Months Ago
R/W on collider
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from countdown_monitor
3 Months Ago
Add a hatched effect to targeting circle.
3 Months Ago
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
3 Months Ago
Translation strings.
3 Months Ago
Further tweaks: text strings, layout
3 Months Ago
Countdown monitor turns on display with the other one. Display tweak.
3 Months Ago
screen setup/placement.
3 Months Ago
Add and setup screen prefab
3 Months Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
3 Months Ago
Merge from satellite_crash
3 Months Ago
merge from playermaintainedmonuments
3 Months Ago
Merge from main
3 Months Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
3 Months Ago
Fix missing } in DartsGameLeaderboard protobuf
3 Months Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
3 Months Ago
Clean up of now unused code + inspector hookups
3 Months Ago
Fixed recharge countdown display
3 Months Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
3 Months Ago
Hide the timer when mounting after lockin
3 Months Ago
Comment cleanup
3 Months Ago
Refresh screen when flags change too for instant important updates
3 Months Ago
Change to invoke instead of Update for map display
3 Months Ago
Profile monitor map udates