userAdam Wcancel

7,823 Commits over 2,588 Days - 0.13cph!

3 Months Ago
Merge from control console art
3 Months Ago
Manifest, id fixes.
3 Months Ago
Bunch of asset + folder cleanup, rename, organize.
3 Months Ago
Satellite prefab cleanup, remove placeholder art.
3 Months Ago
Merge from satellite_art
3 Months Ago
More ui
3 Months Ago
UI tweaks
3 Months Ago
Manifest
3 Months Ago
Fixed phrase merge, restored 37 phrases
3 Months Ago
Merge from main (broken merged phrases)
3 Months Ago
Setup control computer entity with the WIP model
3 Months Ago
Merge from sat_con_console
3 Months Ago
Manifest after changes
3 Months Ago
Clean up of prefabs + folders
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from playermaintainedmonuments
3 Months Ago
Recycler merge fix
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from main
3 Months Ago
Stricter water checks
3 Months Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
3 Months Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
3 Months Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
3 Months Ago
Update crash remains entity with new art
3 Months Ago
Merge from satellite_art
3 Months Ago
Gameplay tweaks
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Add the raw satellite model to the prefab for now
3 Months Ago
Missed one
3 Months Ago
Test save loading fixes I just used for testing/profiling on a real save
3 Months Ago
Merge from satellite_art
3 Months Ago
Merge from main
3 Months Ago
Cherry picking 155706
3 Months Ago
Base/Player/Horse modifier system pooling
3 Months Ago
Bump targeting budget
3 Months Ago
Merge from weaponracks_prefabattribute
3 Months Ago
Codegen
3 Months Ago
Merge from main (protobuf message rejig for conflicts)
3 Months Ago
Merge from monitor_screens
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Widescreen monitor
3 Months Ago
Screen zoom, focus targeting location, viewpoer + mask
3 Months Ago
3 Months Ago
Remove debug. Screen pos/scale tweaks
3 Months Ago
World-space monitor UI experiments. Show targeting map and locations.
3 Months Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
3 Months Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.