userAdam Wcancel

7,130 Commits over 2,496 Days - 0.12cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
3 Months Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
3 Months Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
3 Months Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix divesites spawning under boats
3 Months Ago
Fix seed not being applied to weather preset selection/order correctly
3 Months Ago
Construction NRE fix
3 Months Ago
Altimeter works
3 Months Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
3 Months Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
3 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
3 Months Ago
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3 Months Ago
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3 Months Ago
Hook up forward drag display to boat building UI
4 Months Ago
Debug log forward drag and drag table as building boat
4 Months Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
4 Months Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
4 Months Ago
Bump drag ddraw to 30 seconds
4 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Merge from static_bbs
4 Months Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
4 Months Ago
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4 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
4 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
4 Months Ago
Merge from desctructible_boat_wrecks
4 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
4 Months Ago
Merge from main
4 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
4 Months Ago
Fix a few boat piece construction placeholder meshes.
4 Months Ago
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4 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
4 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
4 Months Ago
Merge from main
4 Months Ago
Correctly clear Busy state on BBS load (again)
4 Months Ago
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4 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
4 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
4 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
4 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
4 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Months Ago
Clear busy flag when loading BBS