userAdam Wcancel

7,156 Commits over 2,557 Days - 0.12cph!

3 Months Ago
Rework thruster debug labels so they fit nicely.
3 Months Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
3 Months Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
3 Months Ago
Merge from main
3 Months Ago
Merge from pttt
3 Months Ago
Fixes
3 Months Ago
Additional logging
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Pre-thruster testing... test
3 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
3 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
3 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
3 Months Ago
Move cheaper check up
3 Months Ago
Add debug logging behind a convar for satellite crash location calculations
3 Months Ago
Merge from main
3 Months Ago
Metas galore
3 Months Ago
Merge from main
3 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
3 Months Ago
CR fix
3 Months Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
3 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
3 Months Ago
Thruster UI button tweak to allow for the extra text
3 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
3 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
3 Months Ago
Merge from main
3 Months Ago
Merge from shelves_fixes
3 Months Ago
Slightly tweaked area check positions
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Client compile fix.
3 Months Ago
manifest
3 Months Ago
Add free fuel servervar for easier testing. Codegen.
3 Months Ago
Merge from main
3 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
3 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
3 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
3 Months Ago
Codegen/proto
3 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
3 Months Ago
Tweak placeholder remains size/pos/rot
3 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
3 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
3 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
3 Months Ago
Fix lock trajectory token
3 Months Ago
Delete old SatelliteOrbit prefab
3 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.