userAdam Wcancel

7,119 Commits over 2,496 Days - 0.12cph!

3 Months Ago
Construction NRE fix
3 Months Ago
Altimeter works
3 Months Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
3 Months Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
3 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
3 Months Ago
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3 Months Ago
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3 Months Ago
Hook up forward drag display to boat building UI
3 Months Ago
Debug log forward drag and drag table as building boat
3 Months Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
3 Months Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
3 Months Ago
Bump drag ddraw to 30 seconds
3 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
3 Months Ago
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3 Months Ago
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4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Merge from static_bbs
4 Months Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
4 Months Ago
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4 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
4 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
4 Months Ago
Merge from desctructible_boat_wrecks
4 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
4 Months Ago
Merge from main
4 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
4 Months Ago
Fix a few boat piece construction placeholder meshes.
4 Months Ago
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4 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
4 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
4 Months Ago
Merge from main
4 Months Ago
Correctly clear Busy state on BBS load (again)
4 Months Ago
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4 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
4 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
4 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
4 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
4 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
4 Months Ago
Clear busy flag when loading BBS
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
Adding my test save
4 Months Ago
Merge from stability_test
4 Months Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
4 Months Ago
Quick stability hack for testing
4 Months Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
4 Months Ago
Handle damage redirect for boat specific deployables.