11,556 Commits over 3,591 Days - 0.13cph!
Set world model object active again.
Remove incorrect weapon rack config for now.
Update a debug test command
Detector source prefabl cleanup
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now
Source entity prefab cleanup.
Add some more loot items for test purposes.
Tweak flag model offset and move amount.
Assign FlagModel on the dlag.
Merge from metal_detector
Comment out debug gizmo code.
Additional checks.
Deleted metal detector UI code and prefabs now it is not used.
Added an additional client-side check before requesting flags.
Couple of extra null checks to be safe.
Re-order some checks to avoid a raycast in some situations
Added a link directly to the flag collider so I can remove a GetComponent
Removed some now unused code.
Removed a couple of double gets.
Min/max item counts.
Test loot update.
Support biome/topo specific loot
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
WIP 3rd person anim code.
RPC tweaks/checks.
Merge from metal_detector