userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

12 Months Ago
Clean up
12 Months Ago
Some refactor
12 Months Ago
Move some code away from UI
12 Months Ago
Test
12 Months Ago
Light changes wip
12 Months Ago
Codegen, manifest
12 Months Ago
Protobuf gen
12 Months Ago
Merge from metal_detector
12 Months Ago
Merge from main
12 Months Ago
Compile fix
12 Months Ago
Material fixes
12 Months Ago
Disable vm bob & sway when in sweet spot scanning mode
12 Months Ago
Reduce scan duration from 3->2 seconds
12 Months Ago
Merge from main
12 Months Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
12 Months Ago
Pooling
12 Months Ago
Spawn delay
12 Months Ago
Placement checks
12 Months Ago
Merge from main
12 Months Ago
Setup speaker anim
12 Months Ago
Remove 0.75 clamp
12 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
12 Months Ago
Set icon
12 Months Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
12 Months Ago
More loot test items
12 Months Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
12 Months Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
12 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
12 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
12 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
12 Months Ago
Don't force VM lower in code now we have a VM setup
12 Months Ago
Merge from main
1 Year Ago
Merge from camlock
1 Year Ago
Cleanup / refactor.
1 Year Ago
AI design viewer/editor shelved work.
1 Year Ago
merge from metal_detector main
1 Year Ago
merge from main
1 Year Ago
Comment
1 Year Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
1 Year Ago
More tests
1 Year Ago
Camera view lock test.
1 Year Ago
Merge from main
1 Year Ago
Some refactor and a bunch of distance check replacements.
1 Year Ago
Bit of cleanup
1 Year Ago
Distance check optimisation
1 Year Ago
Merge from mfm5
1 Year Ago
Rerun protobuf
1 Year Ago
wip merge from main
1 Year Ago
Setup M4 for all weapon racks.
1 Year Ago
Remove empty LOD group component from m4