userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

10 Months Ago
Code review tweaks
10 Months Ago
Merge from main
10 Months Ago
Increase max deploy distance convar
10 Months Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
10 Months Ago
Realm-remove AI data from client
10 Months Ago
Handle scientists despawn
10 Months Ago
Merge from main
10 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
10 Months Ago
Merge from main
10 Months Ago
Tweak scientist movement
10 Months Ago
Increase scientist spawn radius
10 Months Ago
Initial scientist AI design file
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
10 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
10 Months Ago
Merge from main
10 Months Ago
Bradley doesn't take damage from scientists.
10 Months Ago
Bradley doesn't target Scientists
10 Months Ago
Spawn scientists pre-aware of attacker
10 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
10 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
10 Months Ago
Flag a bradley as road spawned or not
10 Months Ago
Layer mask fix
10 Months Ago
Initial basic scientist spawning behaviour
10 Months Ago
Bradley main cannon shell doesn't hit scientists
10 Months Ago
Bradley guns don't hit Scientists
10 Months Ago
Hardcode a stopped/deployed state for quick testing.
10 Months Ago
Simplify BradleyAPC.SetTarget calls
10 Months Ago
Refactor set target code into a separate function so we can re-use it.
10 Months Ago
Single line cleanup
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Fix issues with sweetspot scanning when mounted.
10 Months Ago
Merge from ss_rework2
10 Months Ago
Merge from metal_detector
10 Months Ago
Merge from main
10 Months Ago
Disable debug rendering
10 Months Ago
Cleanup & codegen
10 Months Ago
Cleanup
10 Months Ago
Merge from interface
10 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
10 Months Ago
Compile fix
10 Months Ago
Limit full scan updates based on distance moved
10 Months Ago
Correct beep/light behaviour when first deploying
10 Months Ago
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10 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
10 Months Ago
Deploy timer
10 Months Ago
Convars
10 Months Ago
Remove poolable