userAdam Wcancel

7,884 Commits over 2,588 Days - 0.13cph!

4 Months Ago
Merge from pttt
4 Months Ago
Fixes
4 Months Ago
Additional logging
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Pre-thruster testing... test
4 Months Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
4 Months Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
4 Months Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
4 Months Ago
Move cheaper check up
4 Months Ago
Add debug logging behind a convar for satellite crash location calculations
4 Months Ago
Merge from main
4 Months Ago
Metas galore
4 Months Ago
Merge from main
4 Months Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
4 Months Ago
CR fix
4 Months Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
4 Months Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
4 Months Ago
Thruster UI button tweak to allow for the extra text
4 Months Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
4 Months Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Merge from shelves_fixes
4 Months Ago
Slightly tweaked area check positions
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Client compile fix.
4 Months Ago
manifest
4 Months Ago
Add free fuel servervar for easier testing. Codegen.
4 Months Ago
Merge from main
4 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Months Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Codegen
4 Months Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
4 Months Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
4 Months Ago
Codegen/proto
4 Months Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
4 Months Ago
Tweak placeholder remains size/pos/rot
4 Months Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
4 Months Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
4 Months Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
4 Months Ago
Fix lock trajectory token
4 Months Ago
Delete old SatelliteOrbit prefab
4 Months Ago
Satellite kills players on impact. Added killRadius and debug draw.
4 Months Ago
Fix fuel cells draining in wrong order
4 Months Ago
Merge from main