userAdam Wcancel

11,274 Commits over 3,500 Days - 0.13cph!

11 Months Ago
merge from configs
11 Months Ago
11 Months Ago
Remaining item configs. Scene. Save.
11 Months Ago
more configs
11 Months Ago
bunch of configs
11 Months Ago
Editor context menu option to help test placements
11 Months Ago
Center point tweaks
11 Months Ago
test configs, scene, save
11 Months Ago
tweaked editor script for placement
11 Months Ago
rotation test
11 Months Ago
merge from base_decor_dlc
11 Months Ago
11 Months Ago
11 Months Ago
wr single 2 test
11 Months Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
11 Months Ago
Test rack item. More wip.
11 Months Ago
Added custom rack type checks
12 Months Ago
If custom rack type, always assume single slot
12 Months Ago
Force position test. Scene & save file.
12 Months Ago
more wip/tests
12 Months Ago
wip custom rack type positions
12 Months Ago
12 Months Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
12 Months Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
12 Months Ago
fix tests
12 Months Ago
navmesh issue debugging
12 Months Ago
more prefab tweaks
12 Months Ago
Compile fix
12 Months Ago
Mount point fixes
12 Months Ago
merge from tutorial main
12 Months Ago
Scientist RHIB tests
12 Months Ago
Cherry pick and codegen.
12 Months Ago
Merge from bear
12 Months Ago
Flee/attacked tweaks and reduced flee duration/distance
12 Months Ago
Reduce tutorial bear speeds More AI design tweaks
12 Months Ago
Behaviour changes
12 Months Ago
Only chase players from idle state if player is > 60% health
12 Months Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
12 Months Ago
Merge from tutorial main
12 Months Ago
Merge from chickens
12 Months Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
12 Months Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
Separate tutorial bear AI design.
1 Year Ago
CollectibleEntity and RandomItemDispenser can flag individual items as excluded for the tutorial. Disable hemp seeds, worms and grubs for Hemp, when in the tutorial.
1 Year Ago
Compile fix
1 Year Ago
Patrol heli ignores tutorial players.
1 Year Ago
AIBrainSenses can now ignore tutorial players. CH47 scientists/passengers ignore tutorial players.
1 Year Ago
Disable game tips when starting the tutorial so they don't look like instructions for the current task/mission. Resume game tips when tutorial is completed. Call OnTutorialEnded in NotifyTutorialCompleted so time override gets disabled and tips resumed.
1 Year Ago
merge from restore_time
1 Year Ago
Reworked TimeChange to also return the new time after the change. Tutorial missions now track the current time. Each island saves its own time. Serialise tutorial time. Restore the time for players when resuming a tutorial. Protobuf.