userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

1 Year Ago
merge from weapon_racks
1 Year Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
1 Year Ago
Fix for rotation indicator display
1 Year Ago
merge from /col
1 Year Ago
Collision tweaks
1 Year Ago
Fix out of range NRE
1 Year Ago
Always add an initial pass when creating tool instance.
1 Year Ago
Pause water system too. Added button to open screenshots folder in explorer.
1 Year Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
1 Year Ago
Remove some unused temp outline code
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
merge from weapon_racks
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
merge from weapon_racks
1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
1 Year Ago
Editor screenshot tool wip/tests
1 Year Ago
Added "teleporteveryone2me" command
1 Year Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
1 Year Ago
Eliminated a couple more functions
1 Year Ago
LookAtWeaponRack UI cleanup
1 Year Ago
Simplified and cleaned up some placement effect stuff
1 Year Ago
more wip
1 Year Ago
Static weapon ghost instance
1 Year Ago
Remove some now unused editor script code
1 Year Ago
Improved GetWeaponAtXY
1 Year Ago
merge from cleanup
1 Year Ago
Remove some debug logging.
1 Year Ago
merge from weapon_racks
1 Year Ago
Some refactor and cleanup
1 Year Ago
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1 Year Ago
menu/codegen changes
1 Year Ago
UI/menu changes for take only mode.
1 Year Ago
Never stack items
1 Year Ago
Out of bounds NRE fix
1 Year Ago
Missing shelved change.
1 Year Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
1 Year Ago
Couple of non-weapon test item setups. Increased random rotation.
1 Year Ago
Apply some slight random rotation when spawning items in take only mode. Don't show placement ghosts in take only mode.
1 Year Ago
Basics of "take only" mode.
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from mfm_errors, seems ok
1 Year Ago
merge from main with a ton of plastic errors?
1 Year Ago
more
1 Year Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing
1 Year Ago
Cleanup. Compile fixes. Added RPC safety checks.