userAdam Wcancel

5,607 Commits over 2,223 Days - 0.11cph!

9 Months Ago
Merge from simple_upgrade
9 Months Ago
Call AttachToBuilding
9 Months Ago
Merge from simple_upgrade
9 Months Ago
set ID
9 Months Ago
Merge from simple_upgrade
9 Months Ago
Pool for menu options
9 Months Ago
Fix compile error in none.
9 Months Ago
Remove some randomly added Usings
9 Months Ago
Remove redundant check
9 Months Ago
Additional checks
9 Months Ago
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9 Months Ago
Merge from main (keeping main changes to external wall prefabs)
9 Months Ago
Remove now uneeded sound defs.
9 Months Ago
Fix double ifdef
9 Months Ago
Refactor to remove duplication.
9 Months Ago
Effects
9 Months Ago
Show building blocked message in upgrade menu.
9 Months Ago
Layer exclusions when upgrading
9 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
9 Months Ago
Bunch of compile fixes
9 Months Ago
Re-enable deployment checks
9 Months Ago
More door upgrade checks
9 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
9 Months Ago
Hook up sounds
9 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
10 Months Ago
more wip
10 Months Ago
SimpleBuildingBlock upgrading wip
10 Months Ago
Mere from peacekeeper_turret_hostile_warning_ui
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
Double the warning radius, only show turret marker if hostile.
10 Months Ago
Extra delay timings
10 Months Ago
Decrease await delay when checking for recording finish
10 Months Ago
Merge from peacekeeper_turret_hostile_warning_ui
10 Months Ago
Removed some unneeded code, debug spam.
10 Months Ago
10 Months Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
10 Months Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
10 Months Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
10 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Merge from additional_options
10 Months Ago
10 Months Ago
WIP preset support for non UI convar options
10 Months Ago
Codegen after merge
10 Months Ago
Merge from main
10 Months Ago
Added player.cold_breath convar to toggle cold breath visual effect
10 Months Ago
Temporary unapproved bear skin redirect