userAdam Wcancel

11,556 Commits over 3,591 Days - 0.13cph!

1 Year Ago
Enable saving on armor entity. Don't disable saving on armor entity in code. Consume item.
1 Year Ago
Added HotAirBalloonEquipment. Armor is now a HotAirBalloonEquipment. Handle adding/removing equipment entities. Base functions for modifying stats.
1 Year Ago
Gib spawning without parenting. Added HotAirBalloonArmor class and re-setup the prefab using it.
1 Year Ago
Health change
1 Year Ago
merge from main
1 Year Ago
Potential NRE fix
1 Year Ago
merge from mfm_wip
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art
1 Year Ago
Fixed light passthrough labels
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
Clear ammo types
1 Year Ago
Stand drop position tweak
1 Year Ago
Updated drop positions for weapon racks
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Initial tests
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from clean_up
1 Year Ago
merge from pivots
1 Year Ago
Test changes to pivots. Reuse a single pivot instead of creating multiple.
1 Year Ago
WeaponRackSlot cleanup
1 Year Ago
WeaponRackGhost cleanup, including converting to static class.
1 Year Ago
merge from weapon_racks
1 Year Ago
missed file
1 Year Ago
Added some additional NRE checks server-side.
1 Year Ago
Bit more
1 Year Ago
Clear, don't new array. Moved an array to client only. Changed a hashset to a list.
1 Year Ago
Refactor gridcell slot lookup referencing.
1 Year Ago
LookAtWeaponRack cleanup
1 Year Ago
some more cleanup and a potential NRE fix
1 Year Ago
Removed duplicate gibbable script from standing weapon rack
1 Year Ago
manifest
1 Year Ago
proto gen
1 Year Ago
merge from main
1 Year Ago
some cleanup
1 Year Ago
merge from hold_to_reload
1 Year Ago
Cleaned up implementation and handled a few extra scenarios.
1 Year Ago
Weapon rack reload menu option has to be held for the amount of time it would take to manually reload the selected weapon.
1 Year Ago
Added (hidden) item defs for weapon rack lights.
1 Year Ago
quick test of radial menu action hold timers