userAdam Wcancel

7,092 Commits over 2,557 Days - 0.12cph!

8 Months Ago
Remove debug log
8 Months Ago
8 Months Ago
Merge from parent
8 Months Ago
Merge from naval_update
8 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
8 Months Ago
Remove all dock & edit related code
8 Months Ago
Manually play the boat building station deploy effect
8 Months Ago
Can't deploy and edit in the deep sea
8 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
8 Months Ago
Can't edit boats that are moving too fast.
8 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
8 Months Ago
kinda working
8 Months Ago
8 Months Ago
8 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
8 Months Ago
merge from boat_building
8 Months Ago
merge from boat_building
8 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
8 Months Ago
merge from server_part_caching2
8 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
8 Months Ago
Merge from parent
9 Months Ago
very wip test
9 Months Ago
Missed file
9 Months Ago
local BBS pos/rot change as part of larger wip changes
9 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
9 Months Ago
merge from boat_building
9 Months Ago
Hide boat building UI if there's a finished boat.
9 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
9 Months Ago
Enable repair on cannons
9 Months Ago
Check if boat can be edited before dock and edit
9 Months Ago
Implement boat decay
9 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
9 Months Ago
Merge from parent
9 Months Ago
merge from boat_building
9 Months Ago
Merge from parent
9 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
9 Months Ago
Merge from parent
9 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
9 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
9 Months Ago
Change tip wording.
9 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
9 Months Ago
Set default EditFinishUseInterval to 1 second.
9 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
9 Months Ago
Merge from client_cache
9 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
9 Months Ago
9 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
9 Months Ago
IsBoatFullyContained uses cached blocks
9 Months Ago
Client part caching wip
9 Months Ago
Merge from parent