userAdam Wcancel

12,310 Commits over 3,712 Days - 0.14cph!

10 Months Ago
Merge from main
11 Months Ago
Alternate setup test
11 Months Ago
Compile fixes
11 Months Ago
Misc small changes
11 Months Ago
Remove some unnecessary updates
11 Months Ago
Revert method change
11 Months Ago
Formatting fix
11 Months Ago
Switched method of equipping
11 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
11 Months Ago
Added "togglecluffslocked" console command
11 Months Ago
Trigger struggle 3p anim
11 Months Ago
Hooked up first person struggle anim for unlock minigame
11 Months Ago
Merge from main
11 Months Ago
Handcuffs block crafting.
11 Months Ago
Menu fix
11 Months Ago
Don't show push menu if player is dead or sleeping
11 Months Ago
Merge from hood_and_cuffs
11 Months Ago
Removed some debug logs and unused/temp code.
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
11 Months Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.
11 Months Ago
Compile fixes
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
11 Months Ago
Handcuffs block gestures. Codegen.
11 Months Ago
Merge from main
11 Months Ago
Correctly hide the progress bar when unlock minigame finishes successfully
11 Months Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
11 Months Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
11 Months Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
11 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
11 Months Ago
Allow handcuffs to be applied to wounded players
11 Months Ago
Merge from main
11 Months Ago
Increase use distance
11 Months Ago
Remove a bunch of debug
11 Months Ago
Added an unlock minigame progress bar
11 Months Ago
Merge from main
11 Months Ago
Added a method to get the current restraining item. Interaction checks now check for surrendering or specific restraint item settings. Suicide can now be blocked by restraint items. (blocked for handcuffs)
11 Months Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
11 Months Ago
Being pushed or taking damage cancels unlock minigame
11 Months Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
11 Months Ago
Merge from main
11 Months Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
11 Months Ago
Merge from main
11 Months Ago
Quick cleanup
11 Months Ago
More wip anim/wm/vm code
11 Months Ago
Merge from main
11 Months Ago
WM flag