5,607 Commits over 2,223 Days - 0.11cph!
Bury empty player corpses with a shovel to place a grave, pay respects at grave to view player name, killer name, born and death dates and times and the name of the player who laid them to rest.
Added a buryyable loot container.
Use the shovel to bury, and metal detector and shovel to find and dig up again.
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
Added all new options to preset list
Added missing LOD and mesh convars
More rendering settings, condensing others.
Terrain & terrain overrides
ForceOption error handling refactor
Added GraphicsSettings convar factory.
Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
lookup workarounds for unapproved salvage sword and stone pickaxe
Merge from mixingtable_click
Correctly respect max item stack sizes
Add backpack to render scene and setup render script.
Clamps are now defined directly instead of as modified.
Convert mixing table UI to use pooling.
Misc performance improvements.
Fix recipe clicks triggering when drag scrolling the recipe list
Slightly grey out any recipe names that we don't have the ingredients for.
Shift clicking a recipe adds ingredients for the maximum affordable items.
Misc fixes.
Correctly include mixing table inventory (or not) in affordabilty checks.
Repeat clicking a recipe will add another set of ingredients to the mixing table.
Refactored some affordability and logic to handle this.
Merge from speedmod_cherrypick
Cherry pick
104487 (movement speed phrase)
Setup modifiers on catapult
Merge from speedmod_cherrypick
Don't expire modifiers that have no duration.
Max of one interaction source per modifier type.