11,556 Commits over 3,591 Days - 0.13cph!
QteEntity, QteSnake and TriggerQTE basics.
Added snake model to entity
Initial files/prefab/folders
Allow surrender gesture when ducking
Added setlocalplayervisible client admin command
Planters now use the same outside check as water catchers.
Reworked planter rainfall logic.
Added planterbox.outsidetestdistance server convar to control distance check.
Bunch of very WIP experiments
Fix missing small wooden box item/scene setup
Fixed instant camera world model LODs
Fix not being able to move after closing sign drawing UI with chat open
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Fixed vending machine skins being rendered as beanie hat
Add NoPickUp and FastDespawn item flags.
Refactor despawn timer init.
Check for NoPickUp flag when showing pickup option.
wip temporary, no-pickup world items
Convert existing darts to use dartmod
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.
HCR no longer mountable to Frontier weapon racks due to size.
Keep track of modifier source counts.
Tea vitals bar only shows tea source modifiers.
Bunch of cleanup and removing log spam.
Log a message when temporarily adding an unapproved item for rendering.
Dart prefab rotation fixes
Cancel any active gesture immediately on death
Scatter dart initial/placeholder setup
Defined limits.
Tweak strength and duration.
Radiation dart initial placeholder prefabs