userAdam Wcancel

6,569 Commits over 2,404 Days - 0.11cph!

3 Months Ago
Reduce max velocity calculation intervals
3 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
3 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
3 Months Ago
Debug log damage scale too
3 Months Ago
Damage test save with boats and cannons. Debug logging.
3 Months Ago
Formatting
3 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
3 Months Ago
Reduce SailPositionInfluence
3 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
3 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
3 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
3 Months Ago
Merge from parent
3 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
3 Months Ago
Profiling PlayerBoatSounds
3 Months Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
3 Months Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
3 Months Ago
Merge from boat_health
3 Months Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
3 Months Ago
Blocks track damage they've taken
3 Months Ago
Refactor damage methods.
3 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
3 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
3 Months Ago
Add null checks to various places in PlayerBoatSounds.
3 Months Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
3 Months Ago
Sail lod FIX
3 Months Ago
Merge from naval_update
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from prop_caps
3 Months Ago
Boat ramp can no longer be picked up on a finished boat
3 Months Ago
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3 Months Ago
Merge from alternate_grill_fix
3 Months Ago
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3 Months Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
3 Months Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
3 Months Ago
Alternate grill fix
3 Months Ago
Merge from parent
3 Months Ago
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3 Months Ago
Commit the material changes that keep showing up.
3 Months Ago
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3 Months Ago
Network++
3 Months Ago
Merge from parent
3 Months Ago
Can specify chance of enabling effect. Add a random delay on enabling.
3 Months Ago
Sails wip
3 Months Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
3 Months Ago
merge from parent
3 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
3 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
3 Months Ago
Steering is no longer applied if anchored.
3 Months Ago
null check