userAdam Wcancel

8,044 Commits over 2,618 Days - 0.13cph!

50 Days Ago
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50 Days Ago
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50 Days Ago
Applying shelved heli/hav direction based armour changes
50 Days Ago
Post merge manifests
50 Days Ago
Merge from animal_fencing_v2
50 Days Ago
Add pillbox tranlsation strings. Add to icon generator manifest.
50 Days Ago
Merge from main
51 Days Ago
Cleanup filenames from 1.2 / 3.4 to half / three quarter
51 Days Ago
Re-render all sandbag deployables for consistent appearance.
51 Days Ago
Setup icon rendering. Render icons for new sandbags.
51 Days Ago
New sandbag variations unlock with original / BP button fix.
51 Days Ago
Missed file
51 Days Ago
More setup
51 Days Ago
Add items, link em up.
51 Days Ago
Merge from main
51 Days Ago
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
51 Days Ago
Update gate bounds
51 Days Ago
More sensible placeholder crafting costs
51 Days Ago
Debris removal. Set wood protection instead of stone.
51 Days Ago
Setup collision/colliders correctly in prefabs.
51 Days Ago
Renamed deployed entities to include .Deployed per convention.
51 Days Ago
Setup missing socket/checks on gate
51 Days Ago
Merge from main
52 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
52 Days Ago
Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
52 Days Ago
More improvements, prompts, help display.
52 Days Ago
More glyph support and fixes.
52 Days Ago
Merge from main
52 Days Ago
Show correct gamepad glyp for look at
52 Days Ago
Big ass refactor
56 Days Ago
Added boost settings to options UI
56 Days Ago
look boost
56 Days Ago
Merge from control_sets
56 Days Ago
Adding my local SW
56 Days Ago
Remove the reflection hack now i've added haptic support to FP SW (locally for now)
57 Days Ago
Use weapon recoil values to drive haptic rumble duration/strength
57 Days Ago
Quick rumble/haptics test using a reflection hack for now
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Merge from analogue_steering
57 Days Ago
Added analogue accelerate/brake support. Mapped to triggers for driving control set. Mapped horn and swap seat buttons/binds. Don't steer when in UI. Updated VDFs.
57 Days Ago
Disable steering input when UI visible
57 Days Ago
Post merge manifest
57 Days Ago
Merge from main
57 Days Ago
Merge from deployablefencegate
57 Days Ago
Contact list note fix
57 Days Ago
Merge from parent
57 Days Ago
Merge from parent
57 Days Ago
Merge from main
57 Days Ago
Car steering max clamp improvement when using analogue