userAdam Wcancel

7,932 Commits over 2,618 Days - 0.13cph!

45 Days Ago
Merge from hackweek_random_skin_crafting
45 Days Ago
GC optim
45 Days Ago
Merge from main
45 Days Ago
Repair bench fix
45 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
45 Days Ago
Random includes the default skin now too
45 Days Ago
Cached skin id fix
45 Days Ago
45 Days Ago
Refactor
45 Days Ago
Merge from main
48 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
48 Days Ago
Cleanup
48 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
48 Days Ago
Additional UI options for gamepad
48 Days Ago
More gamepad tweaks and convars, actions.
48 Days Ago
Merge from main
49 Days Ago
very wip glyph tests
49 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
49 Days Ago
Merge from main
49 Days Ago
Merge from fp_steamworks_steaminput
49 Days Ago
Merge from main
49 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
49 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
49 Days Ago
Merge from main
50 Days Ago
Merge from launchsiren
50 Days Ago
Fixes
50 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
50 Days Ago
Merge from main
50 Days Ago
Merge from steam_input
50 Days Ago
VDF fixes
50 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
50 Days Ago
Added a tool to copy VDFs from/to project/steam locations
50 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
50 Days Ago
Reflection hack to call ISteamInput::Init
50 Days Ago
Codegen
50 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
50 Days Ago
More prefab setup/cleanup
50 Days Ago
Merge from main
51 Days Ago
Remove hold to place
51 Days Ago
Fence gate tweaks
51 Days Ago
Test with new model
51 Days Ago
Merge from DeployableFenceGate
51 Days Ago
Animal fencing alternate implementation.
51 Days Ago
Missing codegen from earlier
51 Days Ago
proto fix after merge
51 Days Ago
Merge from main
55 Days Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
55 Days Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
2 Months Ago
Fixed glitch
2 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.