userAdam Wcancel

6,317 Commits over 2,314 Days - 0.11cph!

50 Days Ago
merge from boat_construction_skin
50 Days Ago
Switch an unnecessary newing of a list to a clear in CachedBoatParts
50 Days Ago
50 Days Ago
Cached missing blocks
50 Days Ago
Component comment fix
50 Days Ago
Got rid of a FindChildRecursive and a couple of GetComponentsInChildren, use the BoatConstructionSkin cached ones instead.
50 Days Ago
Caching fixes. Profiling.
50 Days Ago
Switch at runtime test
50 Days Ago
Switched all boat blocks to BoatConstructionSkin and pre cached.
50 Days Ago
Added BoatConstructionSkin, can precache colliders, hurt and parenting triggers.
50 Days Ago
Same for bbb.cs
50 Days Ago
Slight cleanup of bbs
50 Days Ago
merge from bbs_autoclose
50 Days Ago
50 Days Ago
wip auto close boat building station edit mode when no players/boats around.
50 Days Ago
Split BoatBuildingStation into partials. Added TriggerPlayer.
50 Days Ago
Prevent anchor being deployable on finished boats
50 Days Ago
Fixed "clear area" menu option showing in isolation incorrectly, leading to easily destroying your own boat.
50 Days Ago
Fix steering wheel rotation not being correct visually when entering network range.
50 Days Ago
Much faster powering down of boats when no players are on board (~2 secs). Now correctly powers off engines too.
50 Days Ago
Merge from parent
51 Days Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
51 Days Ago
merge from boat_building
51 Days Ago
Floor frame fixes
51 Days Ago
Merge from fish_pie_buff
51 Days Ago
Bumped fish pie comfort from 25% to 100%
51 Days Ago
Let's not server cull the collision for hull.triangle...
51 Days Ago
merge from show_toggle_growable_ui
51 Days Ago
Added to options UI under Settings / UI / Interaction
51 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
52 Days Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
52 Days Ago
Setup floor.wood prefabs, sockets, added to boat planner.
52 Days Ago
merge from boat_building
52 Days Ago
52 Days Ago
merge from boat_building
52 Days Ago
Compile fix
52 Days Ago
Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
52 Days Ago
Boats can't be edited if recently damaged
52 Days Ago
Find the nearest usable station, not just the first
52 Days Ago
Dock & edit test
52 Days Ago
Merge from parent
53 Days Ago
Merge from boat_building
53 Days Ago
Merge from health_rework
53 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
53 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
53 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
53 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
53 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side