11,556 Commits over 3,591 Days - 0.13cph!
wip PlayerModifier limits per source type (tea/dart) and combined totals
Slow and obscure vision darts wip.
Implemented MoveSpeed modifier type.
Added Dart as new ModifierSource type.
Added the biro dart model as the placeholder model for bone dart.
Setup dart prefab and world model.
Added new Dart ammo type.
Added a basic damage bone dart item.
Set blowpipe internal mag to use darts.
Applied shelved placeholder item setup
Setup for all weapon rack variants
Cleanup, remove debug logging.
Option to disable input during rendering (default to disabled)
Merge from twitchdropsrender
Close the recorder window after completion.
Rename context menu.
Support finding deployable item prefabs.
Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc).
Strip out blank URLS.
Added the ability to not apply light direction, convar'd.
Option to stop unity play mode on completion.
Option to automatically open the render output root folder in explorer/finder when batch rendering has finished.
User definable output fulder name.
Added a context menu to open render folder.
Automated lighting config can now be enabled/disabled at batch and individual item levels.
Put text area for URL pasting at the top of the inspector area.
Automate lighting group toggling for each item in the batch render process.
Scripts for configuring and enabling/disabling per-item lighting rigs.
Removed some spam now I've tracked down issues.
Found and fixed cause of repeat skin changes not working.
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
Added PrepareScene_PreRecord for init between takes.
Zero out Rotation parent for each take.
Add my own test duplicate of twitch render scene before I destroy it
More batch rendering progress.
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
Initial support for parsing a list of pasted workshop URLS and finding the matching items
Controlling recorder window from code test.
Creating target gameobject test.
Apply workshop URL skin when starting scene.
More tests.
Merge from hurt_overlay_changes
Merge from hood_and_cuffs