userAdam Wcancel

6,469 Commits over 2,345 Days - 0.11cph!

2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
2 Months Ago
Merge from parent
2 Months Ago
Quick refactor/cleanup
2 Months Ago
Merge from parent
2 Months Ago
Remove some dead code
2 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Months Ago
Merge from largevehicle_groundwatch
2 Months Ago
Merge from parent
2 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Months Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Months Ago
merge from boat_building
2 Months Ago
Include Vehicle_Large layer in stability notifications
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
UI help info
2 Months Ago
Show block count and limit in boat building UI if a limit is set.
2 Months Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Months Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
2 Months Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Months Ago
Merge from parent
3 Months Ago
merge from vehicle_large
3 Months Ago
merge from boat_building
3 Months Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
3 Months Ago
merge from boat_building
3 Months Ago
merge from vehicle_large
3 Months Ago
Steering wheel deployment volume improvements
3 Months Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
3 Months Ago
Small engine deploy volume improvements
3 Months Ago
Sail deployment volume improvements
3 Months Ago
Plank groundwatch layer fix, deploy volume improvements.
3 Months Ago
Cannon ground watch layer fix, deploy volume improvements.
3 Months Ago
Ramp deploy layer fix
3 Months Ago
Add ladders back to boat building station.
3 Months Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
3 Months Ago
Merge from vehicle_large
3 Months Ago
merge from boat_building
3 Months Ago
Anchor deployment fix
3 Months Ago
Remaining layer fixes
3 Months Ago
Floor & triangle floor layer fixes
3 Months Ago
floor & triangle floor layer fixes
3 Months Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
3 Months Ago
Profile ScaleBySpeed.Update
3 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
3 Months Ago
Add wake displacement to every hull block, to check performance
3 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
merge from boat_building