userAdam Wcancel

6,175 Commits over 2,284 Days - 0.11cph!

37 Days Ago
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38 Days Ago
Merge from boat_building
38 Days Ago
Merge from auth2
38 Days Ago
Merge from naval_update
38 Days Ago
Compile fixes
38 Days Ago
Only show steering wheel health bar in edit mode
38 Days Ago
Rework steering wheel priv linking to fix save issue
38 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
38 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
38 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
38 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
38 Days Ago
Merge from boat_building
38 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
38 Days Ago
Merge from parent again
38 Days Ago
Fix steering wheel id
38 Days Ago
38 Days Ago
Merge from parent
38 Days Ago
Merge from boat_building
38 Days Ago
Merge from steering_wheels_fix
38 Days Ago
Merge from parent
39 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
39 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
39 Days Ago
39 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
40 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
40 Days Ago
Enable priv flag on PlayerBoat
40 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
40 Days Ago
40 Days Ago
40 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
40 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
40 Days Ago
Merge from parent
43 Days Ago
Merge from boat_building
43 Days Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
43 Days Ago
Remove some dead code
43 Days Ago
Quick cleanup after merge issue
43 Days Ago
Small engine anim code/setup
43 Days Ago
Small engine prefab update
43 Days Ago
Merge from small_engine
43 Days Ago
Allow all door types on player boats
43 Days Ago
Merge from boat_building
43 Days Ago
SmallEngine fuel compile fixes
43 Days Ago
Boat building station anims
43 Days Ago
Merge from parent
44 Days Ago
Merge from sail_rotate
44 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
44 Days Ago
Merge from block_redirect
44 Days Ago
44 Days Ago
block damage redirect wip tests
44 Days Ago
Allow regular window frames and embrasures in boat windows.