userAdam Wcancel

7,894 Commits over 2,588 Days - 0.13cph!

57 Days Ago
Cleanup
57 Days Ago
Cleanup.
57 Days Ago
Move CrashTargeting struct to its own file
57 Days Ago
Final pos/radius save tweaks.
57 Days Ago
Merge from PMM
58 Days Ago
Merge from satellite_crash
58 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
58 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
58 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
58 Days Ago
Add Aiming Module to launch costs
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from satellite_internal_meshfix
2 Months Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
2 Months Ago
Gate debug dot to editor only
2 Months Ago
Manifest
2 Months Ago
2 Months Ago
Thruster item setup
2 Months Ago
Fix grass
2 Months Ago
initial/wip
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
Merge from PMM
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from PMM
2 Months Ago
Codegen
2 Months Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
2 Months Ago
Reduce the post-impact trail duration from 45 seconds to 10
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
S2P launch site
2 Months Ago
Merge from satellite_crash
2 Months Ago
Revert accidental mount position override on static version of computer - butt in chair.
2 Months Ago
Merge from satellite_crash
2 Months Ago
Code gen
2 Months Ago
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2 Months Ago
Merge from satellite_crash
2 Months Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
2 Months Ago
Time the search in the debug commands too
2 Months Ago
Codegen
2 Months Ago
Merge from satellite_crash
2 Months Ago
Rename
2 Months Ago
Default site_check_physical_surface to true
2 Months Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
2 Months Ago
Merge from satellite_crash
2 Months Ago
Added small, high radiation area to satellite remains
2 Months Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
2 Months Ago
Merge from PMM
2 Months Ago
Merge from satellite_crash
2 Months Ago
Merge from rb_oofed
2 Months Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
2 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory