userAdam Wcancel

6,345 Commits over 2,345 Days - 0.11cph!

2 Months Ago
SocketMod_Anchor now checks VehicleLarge during deployment
2 Months Ago
More anchor and sail fixes
2 Months Ago
Anchor and sail fixes
2 Months Ago
Convert remaining blocks to vehicle large
2 Months Ago
Very initial work for testing using VehicleLarge as the only/default layer for boats and their construction, to reduce the need to switch.
2 Months Ago
Steering wheel prefab cleanup
2 Months Ago
merge from boat_building
2 Months Ago
Fixed realm removes after object rework
2 Months Ago
Split netting visuals and collision into separate objects. Lowered both. Decreased placement height of hull blocks.
2 Months Ago
Fix call order when BBS dies, so FinishBuilding can actually work
2 Months Ago
Try and finish building any boat before killing it.
2 Months Ago
Destroy any boat construction when the platform gets destroyed
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Remove displacement from hull pieces
2 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
2 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
2 Months Ago
merge from boat_building
2 Months Ago
merge from new_bbs_volume_checks
2 Months Ago
2 Months Ago
Remove debug drawing
2 Months Ago
Setup bbs required volumes for all relevant boat pieces
2 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Profiling
2 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
2 Months Ago
Remove some debug log spam
2 Months Ago
Cap push force
2 Months Ago
Fix push option showing all the time
2 Months Ago
Merge from parent
2 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
2 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
2 Months Ago
Fix client boat building blocks after paste
2 Months Ago
Merge from parent
2 Months Ago
Compile fix
2 Months Ago
merge from boat_building
2 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
2 Months Ago
Merge from parent
2 Months Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Fix compile error in SocketMod_Anchor
2 Months Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
2 Months Ago
Disable RendererBatch for any doors or windows added to boats.
2 Months Ago
merge from naval_update
2 Months Ago
Merge from parent
2 Months Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.