userAdam Wcancel

7,066 Commits over 2,496 Days - 0.12cph!

55 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
55 Days Ago
Alternate idea
55 Days Ago
Bunch of UI/UX wip for prototype techtree
55 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
55 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
55 Days Ago
Workbench NRE fix
55 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
55 Days Ago
prototype initial implementation
55 Days Ago
Slots
55 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
55 Days Ago
Set upgrade limits to 4,5,6 for now
55 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
55 Days Ago
Merge from main
55 Days Ago
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55 Days Ago
Merge from main
56 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
56 Days Ago
Merge from main
56 Days Ago
Merge from main
2 Months Ago
Delete test item
2 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
2 Months Ago
temp gibs
2 Months Ago
Add satellite specific explosion (temp)
2 Months Ago
Increase move/spin speeds
2 Months Ago
Add some very temporary VFX
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
2 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
2 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
2 Months Ago
Reduce guaranteed slots from defensive to 1
2 Months Ago
Workbench level 2+3 loot panel assignment
2 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Months Ago
Merge from vital_icons
2 Months Ago
merge from main
2 Months Ago
Ton of general workbench client/server compile fixes
2 Months Ago
Add a convar to gate the icon display behaviour.
2 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Months Ago
Cleanup
2 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height