12,145 Commits over 3,681 Days - 0.14cph!
Initial rose item, world model, entity, plant properties setup.
Initial orchid item, world model, entity, plant properties setup.
Renamed some flower stage prefabs for consistency with existing ones.
Reset scroll view position to the top of the list when changing item categories
Setup item list scroll view for propper scrolling.
Resized item window slightly so that long lists don't cover the search bar at the bottom.
Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
First pass adding armour slot item mod to Jackets/shirts/suits/vests
Refactor to fix save/load CanAcceptItem bug
Can now control if crafted or all versions of an item can have armor slots.
Merge from presets_editor/quality
Merge from fix_texture_streaming
Setup cooking workbench with new art.
Setup LODS.
Setup deploy guide mesh.
Setup gibs
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft.
Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
Fix apple pie tin mat variant.
Restore original pie tin material settings.
Setup and assign projectile tin material variants
Pie third person visual fixes.
Refactor visual configs.
Food items 3p/vms now setup correctly in both clientinit and ondeploy.
Add all pie projectile variations.
Bunch of WIP third person and projectile pie visual config work/fixes/support
FoodVisualConfig setup for entity/third person too.
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
Directional item dropping. Throw items to the ground in the direction you drag the icons.
Pie world model visuals now match their view model versions: matching tin colour and correct toppers.
Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
Fixed pie tin tinting.
Assigned placeholder tin colours for all pie VMs.
Food visual color tinting support via property block.
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards.
WIP tint code.
Subtract
113075 (branch name) for now until I get chance to fix an issue.
Merge from main very latest now it's working again
Merge from unity_editor_show_branch_name
Rename from BranchTitleTest to BranchName.
Add some enabled checks.
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Pies folder/naming cleanup. Manifest.
Setup food_pie_generic.entity materials
Fix being able to spam the eat action
Restored options UI again