12,310 Commits over 3,712 Days - 0.14cph!
Merge from presets_editor/quality
Enable grass displacement by default in all preset levels
Bunch of preset/defaults tweaks for more consistency with previous settings.
Re-add shadows quality slider (removed by mistake previously).
Include shadow quality slider in presets and defaults.
Shadow cascades preset tweak
Merge from weaponrack_backpack_slot
Setup weapon rack configs for all shields
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead)
Backpack weapon rack configs.
wip backpack/shield slot support
Speed reduction functionality
Export medium as default settings, bumping it up a level.
merge from preserve_settings
Bump the lowest preset mipmap resolution up from eighth to quarter.
Updated presets UI and defaults to match reworked names
Move a bunch of settings to graphics convar space to help with compat.
Updated related code and presets to match.
Rebuild options UI after merge
Added test clothing items with differing amounts of armor slots.
Added test leather and metal inserts with differening stats.
Include armor inserts in armor info UI stats
Fix onkilled/ondied after merge
Armor slots UI/interaction
OnClothingChanged is now called if a wearable item's contents changes.
ItemContainer.ContentsHash now includes sub contents.
Client & server both update proteciton values when armor inserts are applied.
Merge from presets_editor/quality
Fixed preset order of values for water.reflections and graphics.shaderlod
Merge from presets_editor/quality
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Added an armor insert item.
Armor inserts can be slotted into armor.
Include armor slots in CollectProtection
Merge from presets_editor/quality
Set shadows to hard & soft across all quality levels, in-line with previous settings.
Switch to quiet run so that setting convar changes aren't printed to console
Refactor defaults loading to a separate function.
Also load defaults in safe mode.