12,321 Commits over 3,712 Days - 0.14cph!
Added PrepareScene_PreRecord for init between takes.
Zero out Rotation parent for each take.
Add my own test duplicate of twitch render scene before I destroy it
More batch rendering progress.
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
Initial support for parsing a list of pasted workshop URLS and finding the matching items
Controlling recorder window from code test.
Creating target gameobject test.
Apply workshop URL skin when starting scene.
More tests.
Merge from hurt_overlay_changes
Merge from hood_and_cuffs
Added a ForceHidden check on item information display calls.
Added ItemModHideInfoPanel which is checked by ForceHidden.
Hide handcuff information panel.
Merge from hood and cuffs
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Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
Merge from hood_and_cuffs
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Moved convar to Effects.hurt for consistency with other image effects.
Added option to menu UI under Image Effects.
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects.
(This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
Merge from hood_and_cuffs
Merge from force_mount_opt_out
Merge from surrender_gesture_warning
Added an icon for equip hood radial menu option
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Changed new surrender gesture description to "Warning: Will allow other players to view (but not modify) your inventory" to reflect the new belt locking change
Belt is now locked during surrendering or being handcuffed, to match other inventories.
Added an Equip Hood radial menu to apply the prisoner hood to a handcuffed player now that their belt can't be directly modified.
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Potential fix for potential unlock UI bug.
MapInterface.IsMapBlockedByHood sentry NRE probable fix
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