userAdam Woolridgecancel

11,190 Commits over 3,438 Days - 0.14cph!

2 Months Ago
Switch handcuffs to use BaseMelee
2 Months Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
2 Months Ago
Merge from main
2 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
2 Months Ago
Merge from main
2 Months Ago
AIHelicopterAnimation compile fix
2 Months Ago
Merge from main
3 Months Ago
Shove test
3 Months Ago
more tests
3 Months Ago
Compile fix
3 Months Ago
push wip test
3 Months Ago
Handcuffs can also block interaction/use
3 Months Ago
More wip handcuff functionality
3 Months Ago
wip
3 Months Ago
More unfucking from library corruption
3 Months Ago
Script fix
3 Months Ago
Folder cleanup. Initial item setup/prefabs.
3 Months Ago
Merge from main
3 Months Ago
Merge from handcuffs
3 Months Ago
Merge from main
3 Months Ago
UI Prefab update
3 Months Ago
Added new overlay type and prefab for hood. Item.
3 Months Ago
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
3 Months Ago
Setup for weaponracks
3 Months Ago
Merge from main
3 Months Ago
Allow random move point usage as fallback
3 Months Ago
Pooling
3 Months Ago
Some cleanup
3 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
3 Months Ago
Heavy loot tweak
3 Months Ago
Delete now un-used prefabs
3 Months Ago
Setup junkpile AIZs as virtual and assign in spawners.
3 Months Ago
Compile fix
3 Months Ago
Remove zones
3 Months Ago
merge from ai_zone_leak
3 Months Ago
Added profiling and stat command to investigate potential zone leaking.
3 Months Ago
Merge from non_los_chase
3 Months Ago
Increase max range of random positioning
3 Months Ago
Ignore max distance check for subsequent spawn waves
3 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
4 Months Ago
Increase animal ground pos distance check range
4 Months Ago
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4 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
4 Months Ago
Scientist AI tweaks
4 Months Ago
Weapon rack setup for new size
4 Months Ago
wip tests
4 Months Ago
Set home position of scientists
4 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist