userAdam Wcancel

6,660 Commits over 2,404 Days - 0.12cph!

2 Months Ago
Only show block and deployable limits if enabled and above a threshold.
2 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
2 Months Ago
Kill boat during load if it saved when sinking
2 Months Ago
Bunch more wip/experiments
2 Months Ago
Merge from parent
2 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
2 Months Ago
Merge from parent
2 Months Ago
Profile save
2 Months Ago
Merge from naval_update
2 Months Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
2 Months Ago
Simplify wooden collision
2 Months Ago
Merge from parent
2 Months Ago
Merge from small_engine_col_simpler
2 Months Ago
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2 Months Ago
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2 Months Ago
Get rid of a .toarray
2 Months Ago
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2 Months Ago
Added playerboat.kill_all_above_deployable_count command.
2 Months Ago
Merge from deployable_limit
2 Months Ago
Enforce limit
2 Months Ago
Deployable limit convar wip
2 Months Ago
Track/assign editing boat. Toggle finished flag.
2 Months Ago
2 Months Ago
Compile fix
2 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Months Ago
Applying all my recent shelved work.
2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Prevent storage adaptor placement on boats
2 Months Ago
Merge from naval_update
2 Months Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
2 Months Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
2 Months Ago
Debug drawing
2 Months Ago
Merge from naval_update
2 Months Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
2 Months Ago
Remove the word Player from a bunch of PlayerBoat static functions
2 Months Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
2 Months Ago
Add finished check
2 Months Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
2 Months Ago
wip/tests
2 Months Ago
Merge from naval_update
2 Months Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
2 Months Ago
Merge from deploy_edit_menu_option
2 Months Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
2 Months Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
2 Months Ago
more wip
2 Months Ago
Compile fix
2 Months Ago
Debugging
2 Months Ago
Save for debugging
2 Months Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.