userAdam Wcancel

7,941 Commits over 2,618 Days - 0.13cph!

46 Days Ago
Merge from main
46 Days Ago
Merge from launchsiren
46 Days Ago
Fix the siren off state visibility
46 Days Ago
Merge from main
46 Days Ago
Merge from sam_vs_drone
46 Days Ago
Add tunble drone detonate distance convar.
46 Days Ago
Codegen
46 Days Ago
Merge from main
46 Days Ago
Merge from main
46 Days Ago
Merge from hackweek_random_skin_crafting
46 Days Ago
GC optim
47 Days Ago
Merge from main
47 Days Ago
Repair bench fix
47 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
47 Days Ago
Random includes the default skin now too
47 Days Ago
Cached skin id fix
47 Days Ago
47 Days Ago
Refactor
47 Days Ago
Merge from main
49 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
49 Days Ago
Cleanup
49 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
50 Days Ago
Additional UI options for gamepad
50 Days Ago
More gamepad tweaks and convars, actions.
50 Days Ago
Merge from main
50 Days Ago
very wip glyph tests
50 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
50 Days Ago
Merge from main
50 Days Ago
Merge from fp_steamworks_steaminput
50 Days Ago
Merge from main
50 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
51 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
51 Days Ago
Merge from main
51 Days Ago
Merge from launchsiren
51 Days Ago
Fixes
51 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
51 Days Ago
Merge from main
51 Days Ago
Merge from steam_input
51 Days Ago
VDF fixes
51 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
51 Days Ago
Added a tool to copy VDFs from/to project/steam locations
51 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
52 Days Ago
Reflection hack to call ISteamInput::Init
52 Days Ago
Codegen
52 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
52 Days Ago
More prefab setup/cleanup
52 Days Ago
Merge from main
52 Days Ago
Remove hold to place
52 Days Ago
Fence gate tweaks
52 Days Ago
Test with new model