userAdam Woolridgecancel

10,862 Commits over 3,316 Days - 0.14cph!

2 Months Ago
Anim test
3 Months Ago
WIP 3rd person anim code. RPC tweaks/checks.
3 Months Ago
Merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
Merge from light_test
3 Months Ago
Disable UI
3 Months Ago
Clean up
3 Months Ago
Some refactor
3 Months Ago
Move some code away from UI
3 Months Ago
Test
3 Months Ago
Light changes wip
3 Months Ago
Codegen, manifest
3 Months Ago
Protobuf gen
3 Months Ago
Merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
Material fixes
3 Months Ago
Disable vm bob & sway when in sweet spot scanning mode
3 Months Ago
Reduce scan duration from 3->2 seconds
3 Months Ago
Merge from main
3 Months Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
3 Months Ago
Pooling
3 Months Ago
Spawn delay
3 Months Ago
Placement checks
3 Months Ago
Merge from main
3 Months Ago
Setup speaker anim
3 Months Ago
Remove 0.75 clamp
3 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
3 Months Ago
Set icon
3 Months Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
3 Months Ago
More loot test items
3 Months Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
3 Months Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
3 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
3 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
3 Months Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
3 Months Ago
Don't force VM lower in code now we have a VM setup
3 Months Ago
Merge from main
3 Months Ago
Merge from camlock
3 Months Ago
Cleanup / refactor.
3 Months Ago
AI design viewer/editor shelved work.
3 Months Ago
merge from metal_detector main
3 Months Ago
merge from main
4 Months Ago
Comment
4 Months Ago
Clear mouse Y input when cam is locked. Lerp cam to locked target position.
4 Months Ago
More tests
4 Months Ago
Camera view lock test.
4 Months Ago
Merge from main
4 Months Ago
Some refactor and a bunch of distance check replacements.
4 Months Ago
Bit of cleanup