userAdam Wcancel

6,619 Commits over 2,404 Days - 0.11cph!

59 Days Ago
Don't show boat health when full health. Adjust block redirect functionality so new behaviour is consistent across edit/finished modes too.
59 Days Ago
Merge from deploy_edit_menu_option
59 Days Ago
Add "too far from shore" error message when trying to place BBS... too far from the shore.
59 Days Ago
Disable deploy & edit option if the player doesn't have the item. Add description text stating the item is required, you must be stationary and not in the deep sea. Refactor some related functionality/checks so I can add clientside error toasts for other factors going forward.
59 Days Ago
more wip
59 Days Ago
Compile fix
60 Days Ago
Debugging
60 Days Ago
Save for debugging
60 Days Ago
Fix for anchored status. Slightly more lenient anchor-to-water check. Additional debug drawing.
2 Months Ago
Reduce deploy volume collider on boat stairs so it can be correctly placed in all rotations with surrounding walls
2 Months Ago
Change steering wheel lock sound
2 Months Ago
Anchor load fix
2 Months Ago
Tweak position of codelock on steering wheel to fix bolts clipping.
2 Months Ago
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
2 Months Ago
Fix a couple of bugs with boat health after loading
2 Months Ago
Fix respawn position issue when boats are saved during dying
2 Months Ago
Merge from boat_inside_test
2 Months Ago
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2 Months Ago
Remove commented test
2 Months Ago
2 Months Ago
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2 Months Ago
Fix collider names on BBS causing warnings after a recent change
2 Months Ago
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2 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
2 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
2 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
2 Months Ago
Merge from main
2 Months Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
3 Months Ago
GetWorldVelocity of the boat once instead of for every block
3 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
3 Months Ago
Additional profiling for boat water effects
3 Months Ago
Testing re-adding rendererbatch to boat pieces
3 Months Ago
Missed file
3 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
3 Months Ago
Merge from boat_repair_fixes
3 Months Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
3 Months Ago
merge from boat_optim
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
3 Months Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
3 Months Ago
merge from naval_update
3 Months Ago
Flagged steering wheel lock model and effects as dynamic
3 Months Ago
Merge from naval_update
3 Months Ago
Merge from steering_wheel_lock_model
3 Months Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.