userAdam Wcancel

6,281 Commits over 2,284 Days - 0.11cph!

25 Days Ago
merge from boat_building
25 Days Ago
Remove displacement from hull pieces
25 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
25 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
25 Days Ago
merge from boat_building
25 Days Ago
merge from new_bbs_volume_checks
25 Days Ago
25 Days Ago
Remove debug drawing
25 Days Ago
Setup bbs required volumes for all relevant boat pieces
25 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
25 Days Ago
Merge from parent
26 Days Ago
Merge from parent
26 Days Ago
Profiling
26 Days Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
26 Days Ago
Remove some debug log spam
26 Days Ago
Cap push force
26 Days Ago
Fix push option showing all the time
26 Days Ago
Merge from parent
27 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
27 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
27 Days Ago
Fix client boat building blocks after paste
27 Days Ago
Merge from parent
27 Days Ago
Compile fix
27 Days Ago
merge from boat_building
27 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
27 Days Ago
Merge from parent
27 Days Ago
Added helper functions to get boat building area player, boat, block and deployable counts. Switched a function which wasn't freeing lists correctly to use the helper functions.
27 Days Ago
Merge from parent
30 Days Ago
Merge from parent
31 Days Ago
merge from boat_building
31 Days Ago
Fix compile error in SocketMod_Anchor
31 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
31 Days Ago
Disable RendererBatch for any doors or windows added to boats.
31 Days Ago
merge from naval_update
31 Days Ago
Merge from parent
31 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
31 Days Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
31 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
32 Days Ago
merge from boat_building
32 Days Ago
Can't push anchored boats...
32 Days Ago
merge from boat_building
32 Days Ago
Boats can now be pushed by players. Initial checks/limitations. More to do later.
32 Days Ago
Reset steering when no players are aboard, to stop abandoned boats spinning.
32 Days Ago
merge from boat_building
32 Days Ago
Unfuck
32 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked
32 Days Ago
Merge from refactor_creation
32 Days Ago
Remove double call to cache parts when loading. Fix trigger issue.
32 Days Ago
Combine create and load init, remove now redundant duplicated code.
32 Days Ago
wip cleaning up creation code