userAdam Woolridgecancel

9,095 Commits over 2,495 Days - 0.15cph!

3 Months Ago
merge from main
4 Months Ago
wip healing item usage
4 Months Ago
AI can now listen for player movement and at varying volumes.
4 Months Ago
wip push/advance state
4 Months Ago
merge from main
4 Months Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
4 Months Ago
some initial design changes to stay in combat state longer
4 Months Ago
replaced a bunch of identical AI designs with the new standard version.
4 Months Ago
merge from main
4 Months Ago
Added a clear design button to AI designer.
4 Months Ago
merge from main
4 Months Ago
Can now ctrl-click a state to duplicate it in the AI designer.
4 Months Ago
Added AI state name DDraw debug option to rust editor tools.
4 Months Ago
Sort event and state lists alphabetically.
4 Months Ago
Can now clear the output of an event in the AI designer.
4 Months Ago
NRE fix for animal AttackState.GetAimDirection
4 Months Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
4 Months Ago
Correct prefab, underwater dweller.
4 Months Ago
Increase tunnel dweller listen range so they react to nearby rooms
4 Months Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
4 Months Ago
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4 Months Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
4 Months Ago
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4 Months Ago
Null check when removing brain
4 Months Ago
Set moonpool_1200x1500_1way collision to World layer
4 Months Ago
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
4 Months Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
4 Months Ago
slightly bumped spawn chance
4 Months Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
4 Months Ago
Dwelling AI data pass. Added some null checks to AIZ.
4 Months Ago
Initial basic spawn limiting
4 Months Ago
pointed dwellings to new npc prefab
4 Months Ago
Added underwater dweller prefab. Manifest
4 Months Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
4 Months Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
4 Months Ago
bunch of dweller data changes
4 Months Ago
Added option for DDraw debug of data points
4 Months Ago
fixed 4way LShaped dweller AI data positions
4 Months Ago
set dweller data gameobjects active on remaining 3 prefabs
4 Months Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
4 Months Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
4 Months Ago
Null checks for NPCDwelling
4 Months Ago
merge from ai main
4 Months Ago
Added InRangeOfHome event
4 Months Ago
remove fish idle debug visuals
4 Months Ago
merge from submarine
5 Months Ago
Display an editor warning message when an AI path contains duplicate sequential nodes.
5 Months Ago
Bunch of AI data fixes
5 Months Ago
AI path data fix
5 Months Ago
merge from submarine ai