11,190 Commits over 3,438 Days - 0.14cph!
Switch handcuffs to use BaseMelee
Viewmodel initial code setup.
Protobuf.
Serialization.
Debug logging.
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
AIHelicopterAnimation compile fix
Handcuffs can also block interaction/use
More wip handcuff functionality
More unfucking from library corruption
Folder cleanup.
Initial item setup/prefabs.
Added new overlay type and prefab for hood. Item.
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
Allow random move point usage as fallback
Can set chase ability based on weapon range.
Chase state fix for when no move point found.
Delete now un-used prefabs
Setup junkpile AIZs as virtual and assign in spawners.
Added profiling and stat command to investigate potential zone leaking.
Increase max range of random positioning
Ignore max distance check for subsequent spawn waves
Add BaseNavigator properties for controlling the new navigation settings.
Distribute chase ability between spawns.
Prevent excessive pathing & los checks in a specific situation.
Increase animal ground pos distance check range
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Added FaceTargetChaseDistance to BaseNavigator.
Added random point functionality.
Test chase behaviour change.
AI design changes.
Weapon rack setup for new size
Set home position of scientists
Heavy bradly scientist navigator distances changed to match regular bradley scientist