userAdam Wcancel

7,166 Commits over 2,496 Days - 0.12cph!

2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
Merge from main
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Order fix
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Merge from main
2 Months Ago
Merge from cleanup
2 Months Ago
Continued
2 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Months Ago
2 Months Ago
Move all the upgrade item mods to a dedicated folder.
2 Months Ago
Vital icons pass
2 Months Ago
Workbench.Upgrades pass
2 Months Ago
2 Months Ago
Bunch of small, misc cleanup
2 Months Ago
Merge from parent
2 Months Ago
Change loot panel name on engineering workbench.
2 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
2 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
2 Months Ago
Merge from partial
2 Months Ago
Cleanup line spaces
2 Months Ago
2 Months Ago
Split to new Workbench.Upgrades partial
2 Months Ago
Move upgrade icon UI convar
2 Months Ago
Rename workbench upgrade proto to more generic Workbench.
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Restore path highlighting
2 Months Ago
Code gen
2 Months Ago
Seperate upgrade path logic for prototype/regular
2 Months Ago
More UI
2 Months Ago
More UI setup