userAdam Wcancel

8,036 Commits over 2,618 Days - 0.13cph!

2 Months Ago
Add tunble drone detonate distance convar.
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_random_skin_crafting
2 Months Ago
GC optim
2 Months Ago
Merge from main
2 Months Ago
Repair bench fix
2 Months Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
2 Months Ago
Random includes the default skin now too
2 Months Ago
Cached skin id fix
2 Months Ago
2 Months Ago
Refactor
2 Months Ago
Merge from main
2 Months Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
2 Months Ago
Cleanup
2 Months Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
2 Months Ago
Additional UI options for gamepad
2 Months Ago
More gamepad tweaks and convars, actions.
2 Months Ago
Merge from main
2 Months Ago
very wip glyph tests
2 Months Ago
Re-apply the steam init reflection hack now it's not needed and tested.
2 Months Ago
Merge from main
2 Months Ago
Merge from fp_steamworks_steaminput
2 Months Ago
Merge from main
2 Months Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
2 Months Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
2 Months Ago
Merge from main
2 Months Ago
Merge from launchsiren
2 Months Ago
Fixes
2 Months Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
2 Months Ago
Merge from main
2 Months Ago
Merge from steam_input
2 Months Ago
VDF fixes
2 Months Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
2 Months Ago
Added a tool to copy VDFs from/to project/steam locations
2 Months Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
2 Months Ago
Reflection hack to call ISteamInput::Init
2 Months Ago
Codegen
2 Months Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
2 Months Ago
More prefab setup/cleanup
2 Months Ago
Merge from main
2 Months Ago
Remove hold to place
2 Months Ago
Fence gate tweaks
2 Months Ago
Test with new model
2 Months Ago
Merge from DeployableFenceGate
2 Months Ago
Animal fencing alternate implementation.
2 Months Ago
Missing codegen from earlier
2 Months Ago
proto fix after merge
2 Months Ago
Merge from main