userAdam Wcancel

7,049 Commits over 2,465 Days - 0.12cph!

53 Days Ago
Merge from main
58 Days Ago
Delete test item
58 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
58 Days Ago
temp gibs
59 Days Ago
Add satellite specific explosion (temp)
59 Days Ago
Increase move/spin speeds
59 Days Ago
Add some very temporary VFX
59 Days Ago
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59 Days Ago
Merge from main
59 Days Ago
Merge from main
59 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
59 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
59 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
59 Days Ago
Reduce guaranteed slots from defensive to 1
59 Days Ago
Workbench level 2+3 loot panel assignment
59 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
59 Days Ago
Merge from vital_icons
59 Days Ago
merge from main
59 Days Ago
Ton of general workbench client/server compile fixes
59 Days Ago
Add a convar to gate the icon display behaviour.
59 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
59 Days Ago
Cleanup
59 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
59 Days Ago
Merge from main
59 Days Ago
Merge from main
60 Days Ago
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60 Days Ago
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60 Days Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height
2 Months Ago
Fix
2 Months Ago
Setup some placeholder art in the prefab, initial rotation.
2 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
2 Months Ago
Initial prototyping
2 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
2 Months Ago
merge from workbench automated_tests
2 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Automated test suite
2 Months Ago
Merge from visual_config
2 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Months Ago
Add placeholder placement transforms to Workbench1
2 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Months Ago
2 Months Ago
Merge from test
2 Months Ago
Merge from main