userAdam Wcancel

7,890 Commits over 2,588 Days - 0.13cph!

53 Days Ago
Merge from PMM
54 Days Ago
Merge from satellite_crash
54 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
54 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
54 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
54 Days Ago
Add Aiming Module to launch costs
56 Days Ago
Merge from satellite_crash
56 Days Ago
Merge from satellite_internal_meshfix
56 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
56 Days Ago
Gate debug dot to editor only
56 Days Ago
Manifest
56 Days Ago
56 Days Ago
Thruster item setup
56 Days Ago
Fix grass
56 Days Ago
initial/wip
56 Days Ago
Merge from playermaintainedmonuments
57 Days Ago
Merge from PMM
57 Days Ago
Merge from PMM
57 Days Ago
Merge from satellite_crash
57 Days Ago
merge from PMM
57 Days Ago
Codegen
57 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
57 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
57 Days Ago
Merge from playermaintainedmonuments
57 Days Ago
S2P launch site
57 Days Ago
Merge from satellite_crash
57 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
57 Days Ago
Merge from satellite_crash
57 Days Ago
Code gen
57 Days Ago
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57 Days Ago
Merge from satellite_crash
57 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
57 Days Ago
Time the search in the debug commands too
57 Days Ago
Codegen
57 Days Ago
Merge from satellite_crash
57 Days Ago
Rename
57 Days Ago
Default site_check_physical_surface to true
57 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
57 Days Ago
Merge from satellite_crash
57 Days Ago
Added small, high radiation area to satellite remains
57 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
57 Days Ago
Merge from PMM
58 Days Ago
Merge from satellite_crash
58 Days Ago
Merge from rb_oofed
58 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
58 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
58 Days Ago
Merge from align
58 Days Ago
Merge from demos
58 Days Ago
More, and related refactor.
58 Days Ago
Bunch more