userAdam Woolridgecancel

11,190 Commits over 3,438 Days - 0.14cph!

4 Months Ago
Increase move point terrina placement distance check
4 Months Ago
Codegen
4 Months Ago
Merge from main
4 Months Ago
merge from spawn_changes
4 Months Ago
4 Months Ago
Additional Bradley AI data
4 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
4 Months Ago
More aggressive chase behaviour
4 Months Ago
Add heavy scientists to spawns
4 Months Ago
Logging Refactor
4 Months Ago
Bradley Heavy Scientist prefab & initial setup.
4 Months Ago
Bunch more wip spawn setup/functionality
4 Months Ago
wip spawn handling
4 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
4 Months Ago
Move scientist code to a separate bradley file while I'm at it
4 Months Ago
Additional scientist spawning functionality.
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Add a convar to toggle LOS detection methods
4 Months Ago
Remove unnecessary list newing Remove a debug.log
4 Months Ago
Merge from main
4 Months Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
4 Months Ago
GetNextPathPosition NRE fix
4 Months Ago
Merge from bradley_scientists
4 Months Ago
Increase scientist timeout
4 Months Ago
Remove debug logs
4 Months Ago
Mere from main
4 Months Ago
Merge from wr_setup
4 Months Ago
Setup for western DLC racks
4 Months Ago
Peg setup
4 Months Ago
Initial script auto setup run
4 Months Ago
Removed unused duplicate lodgroup script
4 Months Ago
Oillrig2 cover data
4 Months Ago
Oilrig2 move point data
4 Months Ago
Oilrig_small door navmesh fixes
4 Months Ago
vent_col navmesh gen error fix.
4 Months Ago
Oilrig1 cover data
4 Months Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
4 Months Ago
Oilrig1 initial move point data
4 Months Ago
Merge from bradley_scientists
4 Months Ago
Bradley scientist AI design update.
4 Months Ago
Reduce timer duration before returning to cover from chase.
4 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
4 Months Ago
Merge from bradley_scientists
4 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
4 Months Ago
Merge from bradley_scientists
4 Months Ago
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4 Months Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
4 Months Ago
Fix area mask caching.