userAdam Wcancel

7,118 Commits over 2,496 Days - 0.12cph!

57 Days Ago
Can't open upgrade inventory if building blocked
57 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
57 Days Ago
Merge from workbench_upgrades
57 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
57 Days Ago
Fix missing visual prefab link on reinforced item
57 Days Ago
Fix reinforced placement links
57 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
57 Days Ago
Merge from main
60 Days Ago
Merge from workbench_upgrades
60 Days Ago
Order fix
60 Days Ago
Merge from workbench_upgrades
60 Days Ago
Merge from main
60 Days Ago
Merge from cleanup
60 Days Ago
Continued
60 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
60 Days Ago
60 Days Ago
Move all the upgrade item mods to a dedicated folder.
2 Months Ago
Vital icons pass
2 Months Ago
Workbench.Upgrades pass
2 Months Ago
2 Months Ago
Bunch of small, misc cleanup
2 Months Ago
Merge from parent
2 Months Ago
Change loot panel name on engineering workbench.
2 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
2 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
2 Months Ago
Merge from partial
2 Months Ago
Cleanup line spaces
2 Months Ago
2 Months Ago
Split to new Workbench.Upgrades partial
2 Months Ago
Move upgrade icon UI convar
2 Months Ago
Rename workbench upgrade proto to more generic Workbench.
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
//Todo
2 Months Ago
More workbench UI work for prototype upgrade
2 Months Ago
Restore path highlighting
2 Months Ago
Code gen
2 Months Ago
Seperate upgrade path logic for prototype/regular