userAdam Wcancel

6,880 Commits over 2,435 Days - 0.12cph!

50 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
51 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
51 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
51 Days Ago
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
51 Days Ago
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51 Days Ago
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53 Days Ago
Fix divesites spawning under boats
53 Days Ago
Fix seed not being applied to weather preset selection/order correctly
54 Days Ago
Construction NRE fix
57 Days Ago
Altimeter works
57 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
57 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
57 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
58 Days Ago
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58 Days Ago
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58 Days Ago
Hook up forward drag display to boat building UI
58 Days Ago
Debug log forward drag and drag table as building boat
58 Days Ago
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)
58 Days Ago
Pull DragByAngle out of PlayerBoat into separate DragByAngle
58 Days Ago
Bump drag ddraw to 30 seconds
59 Days Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
59 Days Ago
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59 Days Ago
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60 Days Ago
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60 Days Ago
Merge from main
60 Days Ago
Merge from static_bbs
60 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
60 Days Ago
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2 Months Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
2 Months Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
2 Months Ago
Merge from desctructible_boat_wrecks
2 Months Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
2 Months Ago
Merge from main
2 Months Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
2 Months Ago
Fix a few boat piece construction placeholder meshes.
2 Months Ago
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2 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
2 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
2 Months Ago
Merge from main
2 Months Ago
Correctly clear Busy state on BBS load (again)
2 Months Ago
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2 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
2 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
2 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
2 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
2 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
2 Months Ago
Clear busy flag when loading BBS