userAdam Wcancel

7,083 Commits over 2,496 Days - 0.12cph!

56 Days Ago
Remove unused vars
56 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
56 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
56 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
56 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
56 Days Ago
Hook up prototype failed overlay
56 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
56 Days Ago
Still show icons as locked, even with prototype installed.
56 Days Ago
Merge from main
56 Days Ago
Merge from prototype
56 Days Ago
//Todo
56 Days Ago
More workbench UI work for prototype upgrade
56 Days Ago
Restore path highlighting
56 Days Ago
Code gen
57 Days Ago
Seperate upgrade path logic for prototype/regular
57 Days Ago
More UI
57 Days Ago
More UI setup
57 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
57 Days Ago
Alternate idea
57 Days Ago
Bunch of UI/UX wip for prototype techtree
57 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
57 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
57 Days Ago
Workbench NRE fix
57 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
57 Days Ago
prototype initial implementation
57 Days Ago
Slots
57 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
57 Days Ago
Set upgrade limits to 4,5,6 for now
57 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
57 Days Ago
Merge from main
57 Days Ago
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57 Days Ago
Merge from main
58 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
58 Days Ago
Merge from main
58 Days Ago
Merge from main
2 Months Ago
Delete test item
2 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
2 Months Ago
temp gibs
2 Months Ago
Add satellite specific explosion (temp)
2 Months Ago
Increase move/spin speeds
2 Months Ago
Add some very temporary VFX
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
2 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
2 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
2 Months Ago
Reduce guaranteed slots from defensive to 1
2 Months Ago
Workbench level 2+3 loot panel assignment
2 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.