userAdam Wcancel

7,990 Commits over 2,618 Days - 0.13cph!

55 Days Ago
Merge from launchsiren
55 Days Ago
Fix the siren off state visibility
55 Days Ago
Merge from main
55 Days Ago
Merge from sam_vs_drone
55 Days Ago
Add tunble drone detonate distance convar.
55 Days Ago
Codegen
55 Days Ago
Merge from main
55 Days Ago
Merge from main
55 Days Ago
Merge from hackweek_random_skin_crafting
55 Days Ago
GC optim
55 Days Ago
Merge from main
56 Days Ago
Repair bench fix
56 Days Ago
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
56 Days Ago
Random includes the default skin now too
56 Days Ago
Cached skin id fix
56 Days Ago
56 Days Ago
Refactor
56 Days Ago
Merge from main
58 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
58 Days Ago
Cleanup
58 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
58 Days Ago
Additional UI options for gamepad
59 Days Ago
More gamepad tweaks and convars, actions.
59 Days Ago
Merge from main
59 Days Ago
very wip glyph tests
59 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
59 Days Ago
Merge from main
59 Days Ago
Merge from fp_steamworks_steaminput
59 Days Ago
Merge from main
59 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
59 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
60 Days Ago
Merge from main
2 Months Ago
Merge from launchsiren
2 Months Ago
Fixes
2 Months Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
2 Months Ago
Merge from main
2 Months Ago
Merge from steam_input
2 Months Ago
VDF fixes
2 Months Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
2 Months Ago
Added a tool to copy VDFs from/to project/steam locations
2 Months Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
2 Months Ago
Reflection hack to call ISteamInput::Init
2 Months Ago
Codegen
2 Months Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
2 Months Ago
More prefab setup/cleanup
2 Months Ago
Merge from main
2 Months Ago
Remove hold to place
2 Months Ago
Fence gate tweaks
2 Months Ago
Test with new model
2 Months Ago
Merge from DeployableFenceGate