userAdam Wcancel

7,972 Commits over 2,618 Days - 0.13cph!

53 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
53 Days Ago
Cleanup
53 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
53 Days Ago
Additional UI options for gamepad
53 Days Ago
More gamepad tweaks and convars, actions.
53 Days Ago
Merge from main
54 Days Ago
very wip glyph tests
54 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
54 Days Ago
Merge from main
54 Days Ago
Merge from fp_steamworks_steaminput
54 Days Ago
Merge from main
54 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
54 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
54 Days Ago
Merge from main
55 Days Ago
Merge from launchsiren
55 Days Ago
Fixes
55 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
55 Days Ago
Merge from main
55 Days Ago
Merge from steam_input
55 Days Ago
VDF fixes
55 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
55 Days Ago
Added a tool to copy VDFs from/to project/steam locations
55 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
55 Days Ago
Reflection hack to call ISteamInput::Init
55 Days Ago
Codegen
55 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
55 Days Ago
More prefab setup/cleanup
55 Days Ago
Merge from main
56 Days Ago
Remove hold to place
56 Days Ago
Fence gate tweaks
56 Days Ago
Test with new model
56 Days Ago
Merge from DeployableFenceGate
56 Days Ago
Animal fencing alternate implementation.
56 Days Ago
Missing codegen from earlier
56 Days Ago
proto fix after merge
56 Days Ago
Merge from main
2 Months Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
2 Months Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
2 Months Ago
Fixed glitch
2 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
2 Months Ago
Debug overlay
2 Months Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Remove temporary monument info script from SatelliteControlComputer.
2 Months Ago
Fix
2 Months Ago
Merge from parent, including post merge fixes.
2 Months Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
2 Months Ago
Merge from main
2 Months Ago
Merge from satellite_crash