userAdam Wcancel

7,051 Commits over 2,496 Days - 0.12cph!

55 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
55 Days Ago
Merge from main
55 Days Ago
Merge from main
2 Months Ago
Delete test item
2 Months Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
2 Months Ago
temp gibs
2 Months Ago
Add satellite specific explosion (temp)
2 Months Ago
Increase move/spin speeds
2 Months Ago
Add some very temporary VFX
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
2 Months Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
2 Months Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
2 Months Ago
Reduce guaranteed slots from defensive to 1
2 Months Ago
Workbench level 2+3 loot panel assignment
2 Months Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Months Ago
Merge from vital_icons
2 Months Ago
merge from main
2 Months Ago
Ton of general workbench client/server compile fixes
2 Months Ago
Add a convar to gate the icon display behaviour.
2 Months Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Months Ago
Cleanup
2 Months Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Basic entry point calculation so it lands approx near target spot
2 Months Ago
Increase start height
2 Months Ago
Fix
2 Months Ago
Setup some placeholder art in the prefab, initial rotation.
2 Months Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
2 Months Ago
Initial prototyping
2 Months Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
2 Months Ago
merge from workbench automated_tests
2 Months Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Automated test suite
2 Months Ago
Merge from visual_config
2 Months Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
2 Months Ago
Add placeholder placement transforms to Workbench1
2 Months Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
2 Months Ago