userAdam Wcancel

7,868 Commits over 2,588 Days - 0.13cph!

48 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
48 Days Ago
Merge from playermaintainedmonuments
48 Days Ago
S2P launch site
48 Days Ago
Merge from satellite_crash
48 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
48 Days Ago
Merge from satellite_crash
48 Days Ago
Code gen
48 Days Ago
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48 Days Ago
Merge from satellite_crash
48 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
48 Days Ago
Time the search in the debug commands too
48 Days Ago
Codegen
48 Days Ago
Merge from satellite_crash
48 Days Ago
Rename
48 Days Ago
Default site_check_physical_surface to true
48 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
48 Days Ago
Merge from satellite_crash
48 Days Ago
Added small, high radiation area to satellite remains
48 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
48 Days Ago
Merge from PMM
49 Days Ago
Merge from satellite_crash
49 Days Ago
Merge from rb_oofed
49 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
49 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
49 Days Ago
Merge from align
49 Days Ago
Merge from demos
49 Days Ago
More, and related refactor.
49 Days Ago
Bunch more
49 Days Ago
Bunch of fixes for potential demo issues
49 Days Ago
Merge from fx_rework1
49 Days Ago
Phase 2 resume fix
49 Days Ago
Codegen
49 Days Ago
Move all the descent code to a partial while I'm at it
49 Days Ago
Refactor, moving the new flight curve calc/build to its own class.
49 Days Ago
More cleanup
49 Days Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
49 Days Ago
Comment cleanup
49 Days Ago
Descent phase time defaults
49 Days Ago
Merge from scale
49 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
49 Days Ago
Lots more tweaks
49 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
49 Days Ago
49 Days Ago
Max trail length convar
49 Days Ago
do x and z while I'm at it
49 Days Ago
Debug log satellite Y position for my sanity
49 Days Ago
Take the longest route across terrain possible
49 Days Ago
Experimenting with a super duper long trail
49 Days Ago
Trail fade
49 Days Ago
trail fix