userAdam Wcancel

12,077 Commits over 3,681 Days - 0.14cph!

38 Days Ago
Manifest update for new items. Egg icon.
38 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
38 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
38 Days Ago
Test item tweak
38 Days Ago
Don't start attacks or hazzards when dead
38 Days Ago
Zero the Y when calculating look forward
38 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
38 Days Ago
Setup hiss anim state, trigger it.
38 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
38 Days Ago
Attack (placeholder) sound and events.
38 Days Ago
Better LOD settings
38 Days Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
38 Days Ago
Audio. Alert tick interval.
39 Days Ago
Codegen/manifest to get bet branch working again
39 Days Ago
▅▋▍▄ ▇▌▉▋/▋▊█▄ ▆▍▍▉▇▅▊
39 Days Ago
Actually assign the hit anim...
39 Days Ago
Setup snake hit state and triggers. Added client hurt rpc.
39 Days Ago
Setup extra anim state between alert and idle. Animitor tweaks.
39 Days Ago
Merge from main
39 Days Ago
Compile fixes
39 Days Ago
Auto refresh item lists when convar changes
39 Days Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
39 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
39 Days Ago
Merge from main attempt 2
40 Days Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
40 Days Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
40 Days Ago
Increase health, remove more debug.
40 Days Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
40 Days Ago
Potential barricade unlock fix
40 Days Ago
Pivot, increase turn speed.
40 Days Ago
Reset alert state when no players nearby, snake returns to idle visually.
40 Days Ago
Snappier attack response
40 Days Ago
Attack visual triggering
40 Days Ago
Mip map memory slider, set preset values.
40 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
40 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
40 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
40 Days Ago
Merge from main
41 Days Ago
Merge from mfm1, big merge, including Unity version update.
41 Days Ago
Manifest build to bring snakes back
41 Days Ago
More merge fixes
41 Days Ago
Merge from main wip
41 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
41 Days Ago
Link asbestos armor insert world model
41 Days Ago
Anim stuff
41 Days Ago
Fix? 3p pies anim import weirdness
41 Days Ago
Assign hold anim override
41 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
41 Days Ago
Assign a temp pie impact effect to prevent NRE
41 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.