userAdam Wcancel

6,853 Commits over 2,435 Days - 0.12cph!

56 Days Ago
Merge from main
56 Days Ago
Merge from static_bbs
56 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
56 Days Ago
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56 Days Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
56 Days Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
57 Days Ago
Merge from desctructible_boat_wrecks
57 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
57 Days Ago
Merge from main
60 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
60 Days Ago
Fix a few boat piece construction placeholder meshes.
2 Months Ago
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2 Months Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
2 Months Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
2 Months Ago
Merge from main
2 Months Ago
Correctly clear Busy state on BBS load (again)
2 Months Ago
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2 Months Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
2 Months Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
2 Months Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
2 Months Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
2 Months Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
2 Months Ago
Clear busy flag when loading BBS
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Adding my test save
2 Months Ago
Merge from stability_test
2 Months Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
2 Months Ago
Quick stability hack for testing
2 Months Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
2 Months Ago
Handle damage redirect for boat specific deployables.
2 Months Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
2 Months Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
2 Months Ago
Fix boat related client/server field mismatches.
2 Months Ago
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2 Months Ago
Placement wip
2 Months Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
2 Months Ago
Prefab variant, more setup. Manifest.
2 Months Ago
wip
2 Months Ago
Test setup
2 Months Ago
Add initial static boat building station prefab
2 Months Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
2 Months Ago
Remove collision and push force from divesite buoys
2 Months Ago
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from exclude_fix