userAdam Wcancel

6,458 Commits over 2,345 Days - 0.11cph!

2 Months Ago
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2 Months Ago
merge from boat_building
2 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Months Ago
merge from server_part_caching2
2 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
2 Months Ago
Merge from parent
2 Months Ago
very wip test
2 Months Ago
Missed file
2 Months Ago
local BBS pos/rot change as part of larger wip changes
2 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
2 Months Ago
merge from boat_building
2 Months Ago
Hide boat building UI if there's a finished boat.
2 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
2 Months Ago
Enable repair on cannons
2 Months Ago
Check if boat can be edited before dock and edit
2 Months Ago
Implement boat decay
2 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
2 Months Ago
Merge from parent
2 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
2 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
2 Months Ago
Change tip wording.
2 Months Ago
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
2 Months Ago
Set default EditFinishUseInterval to 1 second.
2 Months Ago
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
2 Months Ago
Merge from client_cache
2 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
2 Months Ago
2 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
2 Months Ago
IsBoatFullyContained uses cached blocks
2 Months Ago
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2 Months Ago
Client part caching wip
2 Months Ago
Merge from parent
2 Months Ago
Bunch of wip dock and edit work
2 Months Ago
Build area must be free of players and entities for dock & edit to work
2 Months Ago
Update MustPlaceOnBoat error text
2 Months Ago
merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
2 Months Ago
Merge from parent
2 Months Ago
Quick refactor/cleanup
2 Months Ago
Merge from parent
2 Months Ago
Remove some dead code
2 Months Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Months Ago
Merge from largevehicle_groundwatch
2 Months Ago
Merge from parent
2 Months Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.