userAdam Wcancel
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6,757 Commits over 2,496 Days - 0.11cph!

6 Months Ago
Fix a couple of bugs with boat health after loading
6 Months Ago
Fix respawn position issue when boats are saved during dying
6 Months Ago
Merge from boat_inside_test
6 Months Ago
Remove commented test
6 Months Ago
Fix collider names on BBS causing warnings after a recent change
6 Months Ago
Only using the steering wheel resets lastUsed timer for decay purposes, not just being aboard.
6 Months Ago
Bunch of GC fixes for the boat building UI now it's not just for debugging...
6 Months Ago
Remove unused client-only audio syncvar incase it's messing with the syncvars (steering wheel visual issue)
6 Months Ago
Merge from main
6 Months Ago
Merge from main. Bump displayingBoxStorage to 222 to fix protobuf conflict.
6 Months Ago
GetWorldVelocity of the boat once instead of for every block
6 Months Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
6 Months Ago
Additional profiling for boat water effects
6 Months Ago
Testing re-adding rendererbatch to boat pieces
6 Months Ago
Missed file
6 Months Ago
Remove the anti vehicle damage protection from BlockPlayerBoatWood protection properties.
6 Months Ago
Merge from boat_repair_fixes
6 Months Ago
Merge repair costs from both block costs (hull/non-hull) so we don't get multiple entries in repair UI.
6 Months Ago
merge from boat_optim
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Only use the nearest planeFitPoint to the shore when determining if beached or not
6 Months Ago
CurrentThrust uses the Anchored bool not list traversal of anchors
6 Months Ago
merge from naval_update
6 Months Ago
Flagged steering wheel lock model and effects as dynamic
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from steering_wheel_lock_model
6 Months Ago
Add code lock model to steering wheel. Hook up lights to steering wheel locked state.
6 Months Ago
Reduce max velocity calculation intervals
6 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
7 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
7 Months Ago
Debug log damage scale too
7 Months Ago
Damage test save with boats and cannons. Debug logging.
7 Months Ago
Formatting
7 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
7 Months Ago
Reduce SailPositionInfluence
7 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
7 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
7 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
7 Months Ago
Merge from parent
7 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
7 Months Ago
Profiling PlayerBoatSounds
7 Months Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
7 Months Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
7 Months Ago
Merge from boat_health
7 Months Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
7 Months Ago
Blocks track damage they've taken
7 Months Ago
Refactor damage methods.
7 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.