userAdam Wcancel
reporust_rebootcancel

8,079 Commits over 2,649 Days - 0.13cph!

5 Months Ago
Screen zoom, focus targeting location, viewpoer + mask
5 Months Ago
5 Months Ago
Remove debug. Screen pos/scale tweaks
5 Months Ago
World-space monitor UI experiments. Show targeting map and locations.
5 Months Ago
Change instantiate approach so the script can be removed from rack-mounted world models too
5 Months Ago
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from multiframe_targeting
5 Months Ago
5 Months Ago
Auto lock count down
5 Months Ago
Double the move and nudge distances
5 Months Ago
Scale sampling count. Set some new defaults.
5 Months Ago
Frame times
5 Months Ago
Count frames
5 Months Ago
Compile fixes
5 Months Ago
WIP multi-frame target checking support
5 Months Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
5 Months Ago
Metas
5 Months Ago
Remove MaterialReserialzer script (removes the menu option, script is deprecated)
5 Months Ago
merge from satellite_crash
5 Months Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
5 Months Ago
Merge from main
5 Months Ago
Targeting flashes
5 Months Ago
More map anim/behaviour tweaks
5 Months Ago
Switch to delta
5 Months Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
5 Months Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
5 Months Ago
Lerp satellite targeting adjustments.
5 Months Ago
Compile fix
5 Months Ago
Add prevent building volume to crash remains
5 Months Ago
Codegen
5 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
5 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
5 Months Ago
Disable detect collisions for falling satellite
5 Months Ago
Menu priorities
5 Months Ago
Inventory access always available. Mount hidden until powered.
5 Months Ago
Tweak remains offset
5 Months Ago
Disable free powerup in the editor by default
5 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
5 Months Ago
Rename inventory access menu
5 Months Ago
SatelliteData.cs cleanup
5 Months Ago
Merge from main
5 Months Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
5 Months Ago
Switch from hardcoded tech trash define to ItemAmount
5 Months Ago
Trigger server notification on impact not stage 2 start
5 Months Ago
SatelliteData translation phrases
5 Months Ago
Add support for real windows notifications
5 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
5 Months Ago
Metas