userAdam Wcancel
reporust_rebootcancel

5,390 Commits over 2,131 Days - 0.11cph!

4 Months Ago
ServerInit. Nicer placement.
4 Months Ago
Fixes
4 Months Ago
Prefab and settings tweaks
4 Months Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
4 Months Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
4 Months Ago
Initial prefab setup
4 Months Ago
Offset item positions
4 Months Ago
More debug drawing
4 Months Ago
Some hackweek as fuck wip code/tests
4 Months Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
4 Months Ago
Manifest update for new items. Egg icon.
4 Months Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
4 Months Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
4 Months Ago
Test item tweak
4 Months Ago
Don't start attacks or hazzards when dead
4 Months Ago
Zero the Y when calculating look forward
4 Months Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
4 Months Ago
Setup hiss anim state, trigger it.
4 Months Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
4 Months Ago
Attack (placeholder) sound and events.
4 Months Ago
Better LOD settings
4 Months Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
4 Months Ago
Audio. Alert tick interval.
4 Months Ago
Codegen/manifest to get bet branch working again
4 Months Ago
▅▋▍▄ ▇▌▉▋/▋▊█▄ ▆▍▍▉▇▅▊
4 Months Ago
Actually assign the hit anim...
4 Months Ago
Setup snake hit state and triggers. Added client hurt rpc.
4 Months Ago
Setup extra anim state between alert and idle. Animitor tweaks.
4 Months Ago
Merge from main
4 Months Ago
Compile fixes
4 Months Ago
Auto refresh item lists when convar changes
4 Months Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
4 Months Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
4 Months Ago
Merge from main attempt 2
4 Months Ago
Snappier death anim transition. Don't continue turning to face player when we're dead.
4 Months Ago
Delay removing snake when it dies. Play death anim. Setup death anim state.
4 Months Ago
Increase health, remove more debug.
4 Months Ago
Snakes will keep re-attacking on a timer if a player stays in range after triggering the QTE the first time. Removed log spam.
4 Months Ago
Potential barricade unlock fix
4 Months Ago
Pivot, increase turn speed.
4 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
4 Months Ago
Snappier attack response
4 Months Ago
Attack visual triggering
4 Months Ago
Mip map memory slider, set preset values.
4 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
4 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
4 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
4 Months Ago
Merge from main
4 Months Ago
Merge from mfm1, big merge, including Unity version update.
4 Months Ago
Manifest build to bring snakes back