5,090 Commits over 2,070 Days - 0.10cph!
Merge from simple_upgrade
Check item blueprint is unlocked.
Automatically setup temporary approved skins with correct item names.
Bunch of debug log cleanup.
Merge from main and restore graphics options UI after conflict
Merge from simple_upgrade
Restore child entities.
Allow gates with locks to be upgraded again, copy the lock across instead.
Merge from simple_upgrade
Merge from simple_upgrade
Merge from simple_upgrade
Fix compile error in none.
Remove some randomly added Usings
▋▄▉▅▅▌ ▌▊▍ ▇▅▋█▍▋▌▍ ▊█▆▅▇ ▌▋▆▋▋▌▍▅ ▊▆█▉ ▉▊▇▉▋▆▉▄▇▇ ▊▇▉█▉▍ ▋█▋▉▊▇ ▅▋▌█▄▍▋ ▋▋ ▍▇▌▇ ▄██▍ ▅▋▄▄█▅▍▆▇ ▇▄█▆▉
Merge from main (keeping main changes to external wall prefabs)
Remove now uneeded sound defs.
Refactor to remove duplication.
Show building blocked message in upgrade menu.
Layer exclusions when upgrading
Increase stone wall player deploy volume area to include collision area.
Set time placed.
Re-enable deployment checks
Don't allow gates with a lock to be upgraded.
NRE fix.
Consolidate some code, cleanup.
Setup upgrade menus.
SimpleBuildingBlock upgrading wip
Mere from peacekeeper_turret_hostile_warning_ui
Double the warning radius, only show turret marker if hostile.
Decrease await delay when checking for recording finish
Merge from peacekeeper_turret_hostile_warning_ui
Removed some unneeded code, debug spam.
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
Only show warnings if in peacekeeper mode, powered, and player is not authed