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4,348 Commits over 1,919 Days - 0.09cph!

9 Months Ago
Initial scientist AI design file
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
9 Months Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
9 Months Ago
Merge from main
9 Months Ago
Bradley doesn't take damage from scientists.
9 Months Ago
Bradley doesn't target Scientists
9 Months Ago
Spawn scientists pre-aware of attacker
9 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
9 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
9 Months Ago
Flag a bradley as road spawned or not
9 Months Ago
Layer mask fix
9 Months Ago
Initial basic scientist spawning behaviour
9 Months Ago
Bradley main cannon shell doesn't hit scientists
9 Months Ago
Bradley guns don't hit Scientists
9 Months Ago
Hardcode a stopped/deployed state for quick testing.
9 Months Ago
Simplify BradleyAPC.SetTarget calls
9 Months Ago
Refactor set target code into a separate function so we can re-use it.
9 Months Ago
Single line cleanup
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Fix issues with sweetspot scanning when mounted.
9 Months Ago
Merge from ss_rework2
9 Months Ago
Merge from metal_detector
9 Months Ago
Merge from main
9 Months Ago
Disable debug rendering
9 Months Ago
Cleanup & codegen
9 Months Ago
Cleanup
9 Months Ago
Merge from interface
9 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
9 Months Ago
Compile fix
9 Months Ago
Limit full scan updates based on distance moved
9 Months Ago
Correct beep/light behaviour when first deploying
9 Months Ago
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9 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
9 Months Ago
Deploy timer
9 Months Ago
Convars
9 Months Ago
Remove poolable
9 Months Ago
Remove some now unused client code. Increase the source timeout duration.
9 Months Ago
Applied the bulk of the changes from rework
9 Months Ago
Remove save/load
9 Months Ago
Limit networking. Enable debug rendering.
9 Months Ago
Collider removed component changes
9 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
9 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Vendor compile fixes
9 Months Ago
Tutorial bear AI design update