6,015 Commits over 2,284 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Play rustling sound on client alert
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play the hiss anim when starting hazard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOS test and small refactor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a double attack triggering in some situations.
Removed debug logs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Editor-only UI convar warnings
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Scatter dart: more darts, more spread, more damage falloff, less damage.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More descriptive descriptions
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Always fully play attack anim.
Anim state transition tweaks.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Increase client aware trigger size
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase reposition delay
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup prevent building volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch more wip.
Quicker anim changes.
More responsive alert triggering.
Add cooldown timer before going  disabling alert when no players are in range.
Increase client side tick rate.
Fix not correctly disabling alert state after repositioning.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add aimingHeld animator bool, populate, to help debug anim issues.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe can now only be fired when fully ADS.
Added CanFireWhenNotADS and IsFullyADS to BaseProjectile.
Override them in BlowPipe.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Blowpipe and darts icon settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete now unused placeholder venom icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix spelling of "Incapacitate" in snake venom item description.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add missing called to base.OnDied in WildlifeHazard