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5,225 Commits over 2,070 Days - 0.11cph!

1 Year Ago
Extra debug drawing. Convars.
1 Year Ago
Apply a test change from earlier
1 Year Ago
Merge from main
1 Year Ago
Applied some shelved changes
1 Year Ago
Merge from main
1 Year Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
1 Year Ago
Build fix for teleport commands
1 Year Ago
merge from mfm2
1 Year Ago
Restore UI
1 Year Ago
regen protobuf
1 Year Ago
mfm
1 Year Ago
Fix for waterguns not correctly applying the last burst of water.
1 Year Ago
Don't spawn water junk piles under boats
1 Year Ago
Junk piles manually trigger UpdateSurroundings when destroyed
1 Year Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
1 Year Ago
Some cleanup
1 Year Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
1 Year Ago
Blink sweetspot notches when in sweetspot range. Colour tweak.
1 Year Ago
Separate long range & sweetspot bars. Calc tweaks. Increased UI lerp speed.
1 Year Ago
Temp placement effect for flag. Source tweaks.
1 Year Ago
merge from digtest
1 Year Ago
merge from main
1 Year Ago
Actually invert the check...
1 Year Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
1 Year Ago
Add IsNight AI event and action UI
1 Year Ago
Exclude a couple of pre checks for scarecrow attacks
1 Year Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
1 Year Ago
Codegen so AI designer appears for WaveScarecrow
1 Year Ago
Commit all the material changes because it's a hackweek project
1 Year Ago
merge from mfm test
1 Year Ago
test merge from main
1 Year Ago
Effect
1 Year Ago
Item creation tweaks
1 Year Ago
More tests/wip
1 Year Ago
Quick test from earlier
1 Year Ago
Some cleanup/refactor.
1 Year Ago
Merge from main
1 Year Ago
Sources timeout. Bunch of WIP refactor.
1 Year Ago
vm test
1 Year Ago
Sound test
1 Year Ago
Very WIP placeholder lowering anim/behaviour.
1 Year Ago
Some placeholder VM visual/anim for states
1 Year Ago
Hide the fish on my temporary metal detector VM
1 Year Ago
Compile fixes
1 Year Ago
Added source spawn location verification. Don't spawn too close to other sources. Destroy the source if it spawns with no valid sub sources.
1 Year Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
1 Year Ago
Added an end to temp VM
1 Year Ago
Temp VM/setup and somme placement setup work.
1 Year Ago
Set skinning knife up for all weapon racks.
1 Year Ago
More debug stuff. UI lerp speed tweak.