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4,352 Commits over 1,919 Days - 0.09cph!

1 Year Ago
merge from ai (still wip)
1 Year Ago
fix AI cover directions in dwellings
1 Year Ago
mp5 not chainsaw
1 Year Ago
Fix gingerbread agent type and walkable mask
1 Year Ago
wip AI conversion for gingerbreads code gen
1 Year Ago
Create, size and init an AIInformationZone for dungeon instances. AIInformationZone can be manually init'd.
1 Year Ago
more cleanup/refactor/wip
1 Year Ago
some fixes, more wip, codegen
1 Year Ago
some cleanup / deletion
1 Year Ago
more grid wip
1 Year Ago
more wip
1 Year Ago
more wip changes
1 Year Ago
messy wip
1 Year Ago
grid tests
1 Year Ago
updated test save
1 Year Ago
Fixed cyclic serialization warning
1 Year Ago
Bunch more refactoring, file cleanup/splitting, etc.
1 Year Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
1 Year Ago
renaming
1 Year Ago
Split Row out into new WeaponRackRow file/class
1 Year Ago
merge from rows/placement
1 Year Ago
merge from rows
2 Years Ago
updated test save
2 Years Ago
temp code for placement effect test
2 Years Ago
Throw-mounting works with new row setup
2 Years Ago
merge from main
2 Years Ago
Panel alignment fix
2 Years Ago
Only show Take All option if over a weapon
2 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
2 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
2 Years Ago
Updated weapon rack gallery creation test script to work with new setup
2 Years Ago
Hooked up row prefab data in inspector
2 Years Ago
Basics working
2 Years Ago
mid refactor
2 Years Ago
more wip row stuff
2 Years Ago
merge from main
2 Years Ago
more
2 Years Ago
row tests
2 Years Ago
merge from main
2 Years Ago
Rows setup wip
2 Years Ago
Row/anchor tests
2 Years Ago
Added SlotSize and set it on weapon mount defs
2 Years Ago
adjusting slot sizes
2 Years Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
2 Years Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
2 Years Ago
Implemented "Eat" radial menu option for player grown foods too.
2 Years Ago
merge from main
2 Years Ago
Added "Take All" radial menu option
2 Years Ago
Added "Swap Weapon" radial menu option when targetting a rack mount weapon, with a weapon held. Swaps the weapons and auto holds the one from the rack.
2 Years Ago
When throw mounting a weapon, mount to the slot we hit.