userAdam Wcancel
reporust_rebootcancel

6,239 Commits over 2,284 Days - 0.11cph!

12 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
12 Months Ago
...and EnforceShadowDistanceBounds
12 Months Ago
Remove old shadow distance
12 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Can't upgrade after recent damage
12 Months Ago
Fixing branch name typo because I can't live with it.
12 Months Ago
Bunch of shadow cascades and distance related stuff.
12 Months Ago
Merge from simple_upgrade
12 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
12 Months Ago
Merge from main
12 Months Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
12 Months Ago
Code gen
12 Months Ago
Merge from main
12 Months Ago
Merge from simple_upgrade
12 Months Ago
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12 Months Ago
Merge from simple_upgrade
12 Months Ago
Merge from main
1 Year Ago
Menu improvements. Additional RPC checks. Some refactoring.
1 Year Ago
Add an alternate render method
1 Year Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Check item blueprint is unlocked.
1 Year Ago
Merge from main
1 Year Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
1 Year Ago
mp5 temp fix
1 Year Ago
Merge from main and restore graphics options UI after conflict
1 Year Ago
Manifest
1 Year Ago
Force a code gen
1 Year Ago
Merge from main
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Call AttachToBuilding
1 Year Ago
Merge from simple_upgrade
1 Year Ago
set ID
1 Year Ago
Merge from simple_upgrade
1 Year Ago
Pool for menu options
1 Year Ago
Fix compile error in none.
1 Year Ago
Remove some randomly added Usings
1 Year Ago
Remove redundant check
1 Year Ago
Additional checks
1 Year Ago
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1 Year Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.
1 Year Ago
Effects
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Layer exclusions when upgrading