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5,399 Commits over 2,131 Days - 0.11cph!

1 Year Ago
Increase scientist spawn radius
1 Year Ago
Initial scientist AI design file
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
1 Year Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
1 Year Ago
Merge from main
1 Year Ago
Bradley doesn't take damage from scientists.
1 Year Ago
Bradley doesn't target Scientists
1 Year Ago
Spawn scientists pre-aware of attacker
1 Year Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
1 Year Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
1 Year Ago
Flag a bradley as road spawned or not
1 Year Ago
Layer mask fix
1 Year Ago
Initial basic scientist spawning behaviour
1 Year Ago
Bradley main cannon shell doesn't hit scientists
1 Year Ago
Bradley guns don't hit Scientists
1 Year Ago
Hardcode a stopped/deployed state for quick testing.
1 Year Ago
Simplify BradleyAPC.SetTarget calls
1 Year Ago
Refactor set target code into a separate function so we can re-use it.
1 Year Ago
Single line cleanup
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix issues with sweetspot scanning when mounted.
1 Year Ago
Merge from ss_rework2
1 Year Ago
Merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
Disable debug rendering
1 Year Ago
Cleanup & codegen
1 Year Ago
Cleanup
1 Year Ago
Merge from interface
1 Year Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
1 Year Ago
Compile fix
1 Year Ago
Limit full scan updates based on distance moved
1 Year Ago
Correct beep/light behaviour when first deploying
1 Year Ago
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1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Deploy timer
1 Year Ago
Convars
1 Year Ago
Remove poolable
1 Year Ago
Remove some now unused client code. Increase the source timeout duration.
1 Year Ago
Applied the bulk of the changes from rework
1 Year Ago
Remove save/load
1 Year Ago
Limit networking. Enable debug rendering.
1 Year Ago
Collider removed component changes
1 Year Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
1 Year Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes