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5,399 Commits over 2,131 Days - 0.11cph!

1 Year Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
1 Year Ago
Merge from main
1 Year Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
1 Year Ago
Update state for recalling scientists
1 Year Ago
Merge from main
1 Year Ago
Add destroy self behaviour state. Recall coroutine rework.
1 Year Ago
Delete Sense.cs
1 Year Ago
More removal
1 Year Ago
Remove all code that calls Sense.Stimulate
1 Year Ago
Remove OnSensation and calls.
1 Year Ago
Merge from main
1 Year Ago
WIP logic for loading scientists back in. New related states, AI design updates.
1 Year Ago
Merge from main
1 Year Ago
More recall logic/testing.
1 Year Ago
Snappier scientist weapon equip on spawn
1 Year Ago
Merge from main
1 Year Ago
Reset scientist spawn count to max when Bradley heals after inaction.
1 Year Ago
Fix for spawning a single scientist when all of them have been previously killed.
1 Year Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
1 Year Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
1 Year Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
1 Year Ago
Scientist count bump. Additional AI data.
1 Year Ago
Merge from main
1 Year Ago
Merge from debugging
1 Year Ago
Init/get order fix
1 Year Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
1 Year Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
1 Year Ago
Remove some debug. Movement delay fix.
1 Year Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
1 Year Ago
Merge from bradley_scientists
1 Year Ago
Merge from main
1 Year Ago
Debugging backup
1 Year Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
1 Year Ago
Codegen
1 Year Ago
Merge fixing
1 Year Ago
Codegen after merge conflict
1 Year Ago
Merge from main
1 Year Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
1 Year Ago
Setup for all weapon rack types
1 Year Ago
Merge from metal_detector
1 Year Ago
Code review tweaks
1 Year Ago
Merge from main
1 Year Ago
Increase max deploy distance convar
1 Year Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
1 Year Ago
Realm-remove AI data from client
1 Year Ago
Handle scientists despawn
1 Year Ago
Merge from main
1 Year Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
1 Year Ago
Merge from main
1 Year Ago
Tweak scientist movement