userAdam Woolridgecancel
reporust_rebootcancel

3,840 Commits over 1,735 Days - 0.09cph!

3 Years Ago
animals only sleep when there has been no recent threat
3 Years Ago
merge from AI main
3 Years Ago
Remove debug
3 Years Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
3 Years Ago
merge from main
3 Years Ago
Senses now track last threat timestamp.
3 Years Ago
Updated animal AI design, detect targets/threats at lower range when sleeping.
3 Years Ago
3 Years Ago
Replaced original prefabs with my placeholder ones.
3 Years Ago
merge from AI main
3 Years Ago
added ai.allowdesigning convar
3 Years Ago
prefab updates, vision cone enabled for animals.
3 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
3 Years Ago
more prefabs, animal AI tweaks, manifest.
3 Years Ago
merge from ai main
3 Years Ago
merge from main
3 Years Ago
StagAd placeholder prefab with the new AI setup on
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
BaseNavigator now correctly sets turn & max speed at init
3 Years Ago
Added animal Chase state. Fixed chase speeds. Updated animal AI design file.
3 Years Ago
Implemented direction override support for NPCNavigator. Animals in attack state now always face the player not just when performing an attack.
3 Years Ago
Added WolfAd placeholder prefab
3 Years Ago
3 Years Ago
merge from animalfur
3 Years Ago
Boar, stag, wolf fixes.
3 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
3 Years Ago
merge from main
3 Years Ago
merge from cargoship work
3 Years Ago
3 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
3 Years Ago
cargoship ai design file
3 Years Ago
Workaround for issue caused by a hack in BaseProjectile
3 Years Ago
More debugging to track down an aiming issue
3 Years Ago
3 Years Ago
wip parenting fixes
3 Years Ago
merge from main
3 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
3 Years Ago
cargo ship AI design files. updated cargo ship test scene.
3 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
3 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
3 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
3 Years Ago
merge from hdrp
3 Years Ago
merge from finalprefabs
3 Years Ago
cargo test scene
3 Years Ago
fixed prefab ids
3 Years Ago
Deleted my placeholder MT prefabs
3 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.