userAdam Woolridgecancel
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3,826 Commits over 1,735 Days - 0.09cph!

3 Years Ago
Deleted placeholder junkpile pistol prefab
3 Years Ago
apply scientist_junkpile_pistol shelved prefab update
3 Years Ago
merge from ai main branch
3 Years Ago
merge from main
3 Years Ago
Applied client editor brain nav shelved fixes.
3 Years Ago
Applied AI tool shelved changes
3 Years Ago
Deleted placeholder ScientistNPCAd.
3 Years Ago
updated ScientistNPC to match my placeholder. Updated oilrig test scene
3 Years Ago
Deleted the old placeholder TunnelDwellerAd prefab
3 Years Ago
replaced original tunnel dweller prefab (and updated my tunnel test scene)
3 Years Ago
merge from main
3 Years Ago
tunnel dweller prefab tweak
3 Years Ago
AIInformationGrid profiling and reworked array access
3 Years Ago
More profiling, bit of refactoring.
3 Years Ago
merge from main
3 Years Ago
more cleanup/fixes
3 Years Ago
Misc cleanup
3 Years Ago
Added a ton of extra profiling
3 Years Ago
some fixes/cleanup
3 Years Ago
delete commented code section
3 Years Ago
merge from tunneldweller
3 Years Ago
merge from main
3 Years Ago
Built support for restricting roam points to within a distance from home point into BaseNavigator. Bunch of roam/pathfinding tweaks and improvements. Roam point scoring updates/fixes. New tunnel dweller prefab updates (max roam distance etc).
3 Years Ago
initial setup/prefab/files
3 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
3 Years Ago
Moved AIStateContainer to a separate file
3 Years Ago
merge from main
3 Years Ago
track if an AIZ is sleeping
3 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
3 Years Ago
merge from cleanup
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
Another round of clean up and deleted some unused code/files.
3 Years Ago
Remove an unused test RPC. Codegen
3 Years Ago
merge from main
3 Years Ago
merge from brain cleanup
3 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
3 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
3 Years Ago
Removed some debug logging from AiLocationSpawner
3 Years Ago
client compile fix
3 Years Ago
Moved the CH47 patrol logic out of base patrol state.
3 Years Ago
merge from AI main
3 Years Ago
merge from main
3 Years Ago
Renamed animal folders, deleted TestAnimal prefab.
3 Years Ago
Renamed animal AI classes/files/designs.
3 Years Ago
more clean up
3 Years Ago
Added a ref to BaseNavigator in BaseAIBrain and removed all individual state get/caching of BaseNavigator.
3 Years Ago
Bunch of clean up/refactoring/optimizing