userAdam Wcancel
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5,235 Commits over 2,070 Days - 0.11cph!

2 Years Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
2 Years Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
2 Years Ago
codegen
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from wildspawn
2 Years Ago
remove some debug logging now I've tested
2 Years Ago
wip spawn with saddle changes
2 Years Ago
merge from silo/ai
2 Years Ago
set respawn timers, s2p monument, updated test scene.
2 Years Ago
updated AI prefab with scientist respawn setup
2 Years Ago
merge from silo
2 Years Ago
Fixed speed modifiers on new saddle items
2 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
merge from silo
2 Years Ago
Added AI prefab to silo scene. S2P.
2 Years Ago
merge from silo_ai
2 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
2 Years Ago
Cover points for the additional area
2 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
2 Years Ago
Resize and reposition AI_Lower AIZ
2 Years Ago
codegen
2 Years Ago
merge from main, conflict fix
2 Years Ago
merge from missile silo
2 Years Ago
AI_UpperRight scientist spawners
2 Years Ago
AI_UpperRight cover first pass and added some missing move point data
2 Years Ago
AI_UpperRight initial setup and first pass of movement data
2 Years Ago
tweak a movement point to suit navmesh data (needs some manual navmeh gemetry adding later)
2 Years Ago
AI_MiddleRight data/spwaners first pass
2 Years Ago
AI_Lower spawners
2 Years Ago
first pass AI cover points for AI_Lower section
2 Years Ago
wip AI_Lower cover points
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
Data wip for AI_Lower
2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.