6,003 Commits over 2,253 Days - 0.11cph!
    
    
    
        
            
            
            
                
                Cap the max scan anim blend value to 0.6
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Setup shovel for all weapon racks.
                
                
                
                
             
         
        
            
            
            
                
                Setup metal detector for frontier DLC single item wall racks
                
                
                
                
             
         
        
            
            
            
                
                Setup MD for regular wall and floor standing racks.
                
                
                
                
             
         
        
        
            
            
            
                
                Set world model object active again.
Remove incorrect weapon rack config for now.
                
                
                
                
             
         
        
        
            
            
            
                
                Update a debug test command
                
                
                
                
             
         
        
            
            
            
                
                Detector source prefabl cleanup
                
                
                
                
             
         
        
        
            
            
            
                
                Fix shovel gather notice.
                
                
                
                
             
         
        
            
            
            
                
                Disable UseViewModelCamera on metal detector VM for now
                
                
                
                
             
         
        
            
            
            
                
                Source entity prefab cleanup.
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Add some more loot items for test purposes.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweak flag model offset and move amount.
                
                
                
                
             
         
        
            
            
            
                
                Assign FlagModel on the dlag.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Comment out debug gizmo code.
Additional checks.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deleted metal detector UI code and prefabs now it is not used.
                
                
                
                
             
         
        
            
            
            
                
                Added an additional client-side check before requesting flags.
Couple of extra null checks to be safe.
                
                
                
                
             
         
        
            
            
            
                
                Re-order some checks to avoid a raycast in some situations
                
                
                
                
             
         
        
            
            
            
                
                Added a link directly to the flag collider so I can remove a GetComponent
                
                
                
                
             
         
        
            
            
            
                
                Removed some now unused code.
Removed a couple of double gets.
                
                
                
                
             
         
        
        
            
            
            
                
                Min/max item counts.
Test loot update.
                
                
                
                
             
         
        
            
            
            
                
                Support biome/topo specific loot
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Added shovel script and set it up on the shovel, incase I need to add any extra functionality later.
Improved shovel item check.
Flags set to require shovel.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added timeout var for flags.
Codegen.
                
                
                
                
             
         
        
            
            
            
                
                BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
                
                
                
                
             
         
        
            
            
            
                
                Cleanup & refactor anim sync.
Codegen.