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4,348 Commits over 1,919 Days - 0.09cph!

5 Years Ago
Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.
5 Years Ago
switched hemp and pumpkin over to GrowableEntity
5 Years Ago
Yield calculation changes
5 Years Ago
More balance tweaks. Small planter is now a default blueprint.
5 Years Ago
Quality/modifier/calculation balance tweaks.
5 Years Ago
UI padding tweak
5 Years Ago
Threshold display tweak
5 Years Ago
Added CompostEntireStack composter inspector bool, if this is enabled, the entire stack of an item will be composted each tick instead of just one from the stack. Simplified the fertilizer item creaction, getting rid of a loop.
5 Years Ago
Increased composter tick rate to 15 minutes
5 Years Ago
Color code condition UI values, red when <= 0.5. Changed "Water" label to "Water Saturation" to be more obvious what it indicates.
5 Years Ago
UI work: clearer stats display, show percentage values, reordered.
5 Years Ago
update save
5 Years Ago
merge from main
5 Years Ago
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
5 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
5 Years Ago
gene slot weight tweaks
5 Years Ago
Send an update if any genetics change during crossbreeding.
5 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
5 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
5 Years Ago
Crossbreeding only happens within a planter.
5 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
5 Years Ago
Water quality returns 0 not -1 when underwater.
5 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
5 Years Ago
merged & fixed water consumption changes
5 Years Ago
finished water consumption changes: protobuf, display, update.
5 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
5 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
5 Years Ago
Qualities are now calculated correctly and instantly when a seed is planted into a planterbox, instead of having a null planterbox until the first tick because of the parent not being set by that point. Updated farming save.
5 Years Ago
Fixed an optimisation messing up gene display in some situations
5 Years Ago
More gene encoding/transfer work.
5 Years Ago
Fixed some loading issues
5 Years Ago
fix + refactor
5 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
5 Years Ago
Show water ml consumption on crosshair info.
5 Years Ago
More water + yield calc wip and a bit of refactor. Removed some more unneeded code.
5 Years Ago
Changed socket placement checks to use new growable entity instead of the old plant entity. BaseRidableAnimals now eats growables instead of plants.
5 Years Ago
codegen
5 Years Ago
merge from main
5 Years Ago
Added temperate to UI and protobuf. Re-ordered quality stats in UI to make more sense.
5 Years Ago
More wip quality
5 Years Ago
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring. Added temperature quality calc. Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
5 Years Ago
Removed a bunch of pre-existing code related to growth and growthAge which isn't needed.
5 Years Ago
Removed a bit of unused code
5 Years Ago
Show current stage name and progress on crosshair UI. UI tweaks. Additional farming save file with potatoes at fruiting stage, to save my sanity.
5 Years Ago
Yield value increases during the fruiting stage, includes yield gene modifiers. Placeholder values. Show the yield and current stage info on crosshair info.
5 Years Ago
Show plant type on crosshair info
5 Years Ago
merge from main
5 Years Ago
Potato text setup
5 Years Ago
basic initial potato item/entity setup, manifest.
5 Years Ago
Grabbed spud models from new_plants