userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

9 Months Ago
Merge from main
9 Months Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
9 Months Ago
Update state for recalling scientists
9 Months Ago
Merge from main
9 Months Ago
Add destroy self behaviour state. Recall coroutine rework.
9 Months Ago
Delete Sense.cs
9 Months Ago
More removal
9 Months Ago
Remove all code that calls Sense.Stimulate
9 Months Ago
Remove OnSensation and calls.
9 Months Ago
Merge from main
9 Months Ago
WIP logic for loading scientists back in. New related states, AI design updates.
9 Months Ago
Merge from main
9 Months Ago
More recall logic/testing.
9 Months Ago
Snappier scientist weapon equip on spawn
9 Months Ago
Merge from main
9 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
9 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
9 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
9 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
9 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
9 Months Ago
Scientist count bump. Additional AI data.
9 Months Ago
Merge from main
9 Months Ago
Merge from debugging
9 Months Ago
Init/get order fix
9 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
9 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
9 Months Ago
Remove some debug. Movement delay fix.
9 Months Ago
Behaviour improvements. BaseNavigatorFIx. Improve responsiveness.
9 Months Ago
Merge from bradley_scientists
9 Months Ago
Merge from main
9 Months Ago
Debugging backup
9 Months Ago
Spawn intervals and convar. Don't do bradley health check in the editor, for easier testing (added a warning for it).
9 Months Ago
Codegen
9 Months Ago
Merge fixing
9 Months Ago
Codegen after merge conflict
9 Months Ago
Merge from main
9 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
9 Months Ago
Setup for all weapon rack types
9 Months Ago
Merge from metal_detector
9 Months Ago
Code review tweaks
9 Months Ago
Merge from main
9 Months Ago
Increase max deploy distance convar
9 Months Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
9 Months Ago
Realm-remove AI data from client
9 Months Ago
Handle scientists despawn
9 Months Ago
Merge from main
9 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
9 Months Ago
Merge from main
9 Months Ago
Tweak scientist movement
9 Months Ago
Increase scientist spawn radius