userAdam Wcancel

6,484 Commits over 2,376 Days - 0.11cph!

2 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
2 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
2 Months Ago
Boat damage cooldown fix
2 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
2 Months Ago
merge from boat_building
2 Months Ago
Fix occasional sail state/interaction being fucked after a load.
2 Months Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Merge from deploy_fixes_wip
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
wip deepsea transition grace period
2 Months Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
2 Months Ago
Now rename them so they match the order they get dynamically set to
2 Months Ago
Rename buoyancy transforms so I can tell which side is which
2 Months Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
2 Months Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
2 Months Ago
Remove ramp sockets from hulls
2 Months Ago
Revert hull_square, fucked it.
2 Months Ago
Mege from parent
2 Months Ago
merge from boat_building
2 Months Ago
Play codelock effects/sounds for steering wheel
2 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
2 Months Ago
merge from boat_building
2 Months Ago
Holding shift disables rotation snapping
2 Months Ago
Merge from parent
2 Months Ago
merge from boat_building
2 Months Ago
Codegen
2 Months Ago
Merge from boat_deployables_rotation_snap_improvements
2 Months Ago
Merge from wheel_fixes_wip
2 Months Ago
2 Months Ago
Send update immediately for cooldown.
2 Months Ago
wip wheel fixes
2 Months Ago
Merge from parent
2 Months Ago
floor & floor.triangle snap directions
2 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Months Ago
Small engine deployment guide fixes.
2 Months Ago
Refactor some invoking. Remove some debug logging.
2 Months Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
2 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
2 Months Ago
Small engine detailed colliders.
2 Months Ago
Fix steering wheel art not getting removed from server.
2 Months Ago
Merge from parent