userAdam Wcancel

6,484 Commits over 2,376 Days - 0.11cph!

2 Months Ago
merge from boat_building
2 Months Ago
Merge from cardinal_snapped_placement_test
2 Months Ago
Revert a ddraw debug duration back from my testing.
2 Months Ago
Merge from deploy_edit
2 Months Ago
Merge from parent
2 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
2 Months Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
2 Months Ago
Stop anchor rope always animating
2 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
2 Months Ago
Reset pos/rot after load
2 Months Ago
Remove debug log
2 Months Ago
2 Months Ago
Merge from parent
2 Months Ago
Merge from naval_update
2 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
2 Months Ago
Remove all dock & edit related code
2 Months Ago
Manually play the boat building station deploy effect
2 Months Ago
Can't deploy and edit in the deep sea
2 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
2 Months Ago
Can't edit boats that are moving too fast.
2 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
2 Months Ago
kinda working
2 Months Ago
2 Months Ago
3 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
3 Months Ago
merge from boat_building
3 Months Ago
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3 Months Ago
merge from boat_building
3 Months Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
3 Months Ago
merge from server_part_caching2
3 Months Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
3 Months Ago
Merge from parent
3 Months Ago
very wip test
3 Months Ago
Missed file
3 Months Ago
local BBS pos/rot change as part of larger wip changes
3 Months Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
3 Months Ago
merge from boat_building
3 Months Ago
Hide boat building UI if there's a finished boat.
3 Months Ago
Anyone authd to the wheel ca now demolish blocks (usual rules apply)
3 Months Ago
Enable repair on cannons
3 Months Ago
Check if boat can be edited before dock and edit
3 Months Ago
Implement boat decay
3 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
3 Months Ago
Merge from parent
3 Months Ago
merge from boat_building
3 Months Ago
Merge from parent
3 Months Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
3 Months Ago
Merge from parent
3 Months Ago
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
3 Months Ago
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)