userAdam Wcancel

12,154 Commits over 3,712 Days - 0.14cph!

46 Days Ago
Manifest
46 Days Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
46 Days Ago
Manifest
46 Days Ago
Orchid population. Added orchid and rose to auto spawns.
46 Days Ago
Rose collectable and spawn pop
46 Days Ago
Double the life length of ripe stages for cosmetic flowers
46 Days Ago
Manifest
46 Days Ago
Initial sunflower item, world model, entity, plant properties setup.
46 Days Ago
Rose seed item fix
46 Days Ago
Manifest
46 Days Ago
Initial rose item, world model, entity, plant properties setup.
46 Days Ago
Manifest
46 Days Ago
Initial orchid item, world model, entity, plant properties setup.
46 Days Ago
Renamed some flower stage prefabs for consistency with existing ones.
47 Days Ago
Reset scroll view position to the top of the list when changing item categories
47 Days Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
47 Days Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
47 Days Ago
Refactor to fix save/load CanAcceptItem bug
47 Days Ago
Can now control if crafted or all versions of an item can have armor slots.
47 Days Ago
Test item changes
47 Days Ago
Merge from main
47 Days Ago
Merge from presets_editor/quality
47 Days Ago
Removed some debug logs
47 Days Ago
Merge from main
47 Days Ago
Compile fixes
47 Days Ago
Merge from main
47 Days Ago
Merge from fix_texture_streaming
47 Days Ago
Setup cooking workbench with new art. Setup LODS. Setup deploy guide mesh. Setup gibs
48 Days Ago
Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft. Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
48 Days Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
48 Days Ago
Manifest
48 Days Ago
Setup and assign projectile tin material variants
48 Days Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
48 Days Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
48 Days Ago
FoodVisualConfig setup for entity/third person too.
48 Days Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
49 Days Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
49 Days Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
49 Days Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
49 Days Ago
Food visual color tinting support via property block.
49 Days Ago
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
49 Days Ago
Merge from main
49 Days Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
49 Days Ago
Merge from main very latest now it's working again
49 Days Ago
Merge from main
49 Days Ago
Merge from main
49 Days Ago
Merge from unity_editor_show_branch_name
49 Days Ago
Cleanup
49 Days Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
49 Days Ago
Merge from main