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1,126 Commits over 3,592 Days - 0.01cph!

9 Years Ago
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9 Years Ago
merge from main/rainsurfaceambience
9 Years Ago
merge from main
9 Years Ago
Rain surface ambience system Wood and metal rain surface ambience sounds Lower ambience volume when the camera is inside
9 Years Ago
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9 Years Ago
Fix repeats of hemp/stone/wood pickup sound
9 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
New item stacking in world sound
9 Years Ago
fix rain volume jumping up at the end of a fade out
9 Years Ago
Quick reverb tail and distant variation for semi pistol attack
9 Years Ago
First pass at boar sounds
9 Years Ago
merge from main/distantbooms2
9 Years Ago
merge from main
9 Years Ago
Only calculate the distant sound crossfade on sound init for now
9 Years Ago
Distant gunshots and explosions round 2
9 Years Ago
Bush rustle tweaks
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
A bunch of new ambient stings
9 Years Ago
Send new ambient sounds to the right mixer channel
9 Years Ago
More environment specific ambience
9 Years Ago
first pass at reloading sounds
9 Years Ago
Mix adjustments
9 Years Ago
Melee weapon sound polish
9 Years Ago
re-fix concrete stag footstep sound refs
9 Years Ago
River sound improvements
9 Years Ago
pew pew
9 Years Ago
Re-fix stag footstep sound references
9 Years Ago
Fix stag footstep sound references
9 Years Ago
Make new animal footsteps more distinct
9 Years Ago
Fix disappearing horse footstep sound def references
9 Years Ago
Old gunshots for now
9 Years Ago
hit marker sound for helk
9 Years Ago
merge from main/gunshots2
9 Years Ago
merge from main
9 Years Ago
More gunshot pass 2 tweaks. Bang bang!
9 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
9 Years Ago
merge from main/animalfootsteps
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Tweak first person wounded sound
9 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
9 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
9 Years Ago
merge from main
9 Years Ago
WIP