1,134 Commits over 3,653 Days - 0.01cph!
merge from main/riversound
Bullet impact volume tweaks
Less pitch variation on gunshots
merge from main/impactsounds
Flesh bullet impact tuning
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
Fix ambience node always thinking the environment has changed
First pass at beartrap sounds
Fix hilarious doppler effect issue on speeding deer footsteps
Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
Fix missing sounds on a few in-world objects
Impact sound volume tweaks
Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
missing if CLIENT for new sound stuff
merge from main/soundrefactor
Finish up sound system refactor
Create SoundDefinitions from existing Sounds
Adjust cargo plane volume
Water footsteps first pass
Begin playback in Start instead of Awake on SoundPlayer so sounds start after EffectAudioPerspectiveSwitcher does it's thing (temp fix until I implement a more general solution for adjusting sounds before beginning playback)
Don't update reverb/highpass falloff every frame + additional sound profiling
Use the correct sound template for the cargo plane loop
Fix radiation sounds not playing
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
merge from main/underwater
Underwater sound effect + transition sounds
merge from main/distantsound
Merge fixes + migrate wood gibs to sound system
Undo revert from last week
revert merge from main/distant sound to try to fix asset isues on build server
merge from main/distantsound