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1,134 Commits over 3,653 Days - 0.01cph!

10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Tweak first person wounded sound
10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
merge from main
10 Years Ago
WIP
10 Years Ago
Quick pass at crystal ambience
10 Years Ago
Increase voice limit for viewmodels a tiny bit
10 Years Ago
Quick waterfall sounds
10 Years Ago
Remove Debug.Log
10 Years Ago
Per gameobject audio voice count limiting
10 Years Ago
Quick first pass at horse footsteps
10 Years Ago
Jumping/landing sounds
10 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
10 Years Ago
First pass at campfire and furnace sounds
10 Years Ago
Mix tweaks
10 Years Ago
Make hard footsteps sound less stompy
10 Years Ago
Reenable the sound player on the torch attack effect again
10 Years Ago
Potential SoundManager NRE fix
10 Years Ago
Additional error logging in SoundManager
10 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
10 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
10 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
10 Years Ago
Fix missing torch attack sound
10 Years Ago
Make sure sounds reset to third person when recycling sound objects
10 Years Ago
Fix invalid seek position error
10 Years Ago
Recycle sound objects instead of always instantiating new ones
10 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
10 Years Ago
Add player injury sounds and first-person wounded sound effect
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
First pass at wolf sounds
10 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
10 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Bump up ambience volume
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
Fix SoundPlayerCull and add support for distance based culling
10 Years Ago
Re-add river sounds to terrain gen
10 Years Ago
Fix missing sound references
10 Years Ago
merge from main/bushrustles
10 Years Ago
merge from main
10 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
10 Years Ago
Fix missing attack sound on some guns
10 Years Ago
merge from main
10 Years Ago
Leaf rustle wavs for different movement speeds
10 Years Ago
merge from main
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes