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1,126 Commits over 3,592 Days - 0.01cph!

9 Years Ago
Quick pass at crystal ambience
9 Years Ago
Increase voice limit for viewmodels a tiny bit
9 Years Ago
Quick waterfall sounds
9 Years Ago
Remove Debug.Log
9 Years Ago
Per gameobject audio voice count limiting
9 Years Ago
Quick first pass at horse footsteps
9 Years Ago
Jumping/landing sounds
9 Years Ago
Add a couple river sound variations and tune river sounds Reduce volume of sand footsteps a touch
9 Years Ago
First pass at campfire and furnace sounds
9 Years Ago
Mix tweaks
9 Years Ago
Make hard footsteps sound less stompy
9 Years Ago
Reenable the sound player on the torch attack effect again
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
Additional error logging in SoundManager
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
9 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
9 Years Ago
Fix missing torch attack sound
9 Years Ago
Make sure sounds reset to third person when recycling sound objects
9 Years Ago
Fix invalid seek position error
9 Years Ago
Recycle sound objects instead of always instantiating new ones
9 Years Ago
Fix sounds cutting out when the object they're attached to is destroyed
9 Years Ago
Add player injury sounds and first-person wounded sound effect
9 Years Ago
Fix rustle sound triggers being on the wrong layer
9 Years Ago
First pass at wolf sounds
9 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
9 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
Fix SoundPlayerCull and add support for distance based culling
9 Years Ago
Re-add river sounds to terrain gen
9 Years Ago
Fix missing sound references
9 Years Ago
merge from main/bushrustles
9 Years Ago
merge from main
9 Years Ago
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
9 Years Ago
Fix missing attack sound on some guns
9 Years Ago
merge from main
9 Years Ago
Leaf rustle wavs for different movement speeds
9 Years Ago
merge from main
9 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
9 Years Ago
merge from main/riversound
9 Years Ago
merge from main
9 Years Ago
Add sound to rivers
9 Years Ago
Bullet impact volume tweaks
9 Years Ago
Less pitch variation on gunshots
9 Years Ago
Gunshot reverb tails
9 Years Ago
merge from main/impactsounds
9 Years Ago
Flesh bullet impact tuning