1,157 Commits over 3,773 Days - 0.01cph!
Swap some stray static SoundPlayers to AmbienceEmitters
Stop and recycle more out of range loops instead of pausing them
Scene2Prefab
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grenade launcher handling sounds to mono
distant gunshot tails fade out more smoothly
reduced gunshot/explosion tail stereo spread a bit to improve directionality
grenade launcher third person sound anim events
chinese lantern sound improvements
Explosive ammo sound tweaks
remove stray stopping music debug.log
Oil rig breaker clunk sound
Oil rig music and ambient sounds
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
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Cargo ship waves don’t play when you’re below deck
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Cargo ship ambience zones for below deck areas
Cargo ship water level rumble doesn’t play when you’re below deck
HAB burner sounds
SAM site movement sounds
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skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
merge from main/cargoshipsounds
cargo ship ambient sounds
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
Ambience fix for real this time
Potential ambience fix #2