userAlex Rehbergcancel
reporust_rebootcancel

1,105 Commits over 3,439 Days - 0.01cph!

7 Years Ago
Clamp NPC walk animation speed (effect spamming fix)
7 Years Ago
Shotgun trap sound tweaks
7 Years Ago
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7 Years Ago
Reapply 20887 NRE fix Voice limiting tweaks
7 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
7 Years Ago
Water jug sounds
7 Years Ago
Music editor UX tweaks Better waveform texture caching Song tweaks Initial implementation of classic theme
7 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
7 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
7 Years Ago
WIP
7 Years Ago
Mix tweaks & sound distance tweaks
7 Years Ago
NRE fix
7 Years Ago
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598) Snow footstep tweaks Distant gunshot tweaks Misc minor sound tweaks
7 Years Ago
Spinner wheel sounds Water lapping sound polish
7 Years Ago
animal footstep import settings
7 Years Ago
merge from main/footsteps2
7 Years Ago
merge from main
7 Years Ago
little tweaks
7 Years Ago
merge from main
7 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Footwear specific footsteps
7 Years Ago
Fix missing silencer attach audioclip ref
7 Years Ago
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7 Years Ago
m249 pew pews
7 Years Ago
Physics sound velocity to volume scaling is a little lighter Minor optimization when creating sounds that don't use local voice limiting More in depth profiling on SoundManager.RequestSoundInstance
7 Years Ago
AmbienceManager underground check perf fix
7 Years Ago
Fix a few items missing ui sounds
7 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
7 Years Ago
Phys effect sound ref fix
7 Years Ago
Reapply 19287 + fixes
7 Years Ago
merge from main/physicssounds2
7 Years Ago
merge from main
7 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes
7 Years Ago
merge from main
7 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
7 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
7 Years Ago
NRE fix
7 Years Ago
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7 Years Ago
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7 Years Ago
merge from main/soundocclusion2
7 Years Ago
merge from main
7 Years Ago
Disable advance sound occlusion by default Advanced sound occlusion lod range tweaks
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion) Fix rare bug causing overlapping music clip playback
7 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
7 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
7 Years Ago
Sound format tweaks