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1,134 Commits over 3,653 Days - 0.01cph!

7 Years Ago
merge from main
7 Years Ago
Tons o mix tweaks
7 Years Ago
merge from main
7 Years Ago
WIP
7 Years Ago
Autoturret sound perf improvements
7 Years Ago
WIP
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
Reapply ambience streaming change without stray waterwell files
7 Years Ago
Subtract 25407 just in case
7 Years Ago
Ambient sound is no longer set to streaming (perf fix)
7 Years Ago
Third person sounds for water bucket, bottle, jug, and bota bag. New flare sounds Survey charge fuse sound and deploy sound polish Medical Syringe sound polish and third person sounds Third person planner deploy sound Ambience level tweaks Lower global voice limit on gunshots (scientist spam gun perf)
7 Years Ago
Third person ADS sounds have super super short range
7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
7 Years Ago
Third person melee weapon swing sounds
7 Years Ago
Spinner wheel sound bugfixes
7 Years Ago
Loads more deployable sounds
7 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
7 Years Ago
Static refinery sounds shit for real this time
7 Years Ago
Scene 2 prefab (static oil refinery sound fix)
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
Reapply 24349 and fix cocked up sound refs
7 Years Ago
Lots of new on/off/ignite/extinguish sounds for deployables Lots of new active/burning loops for deployables Open/close sounds for a few deployables New sounds for searchlight movement
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
tree bonus marker hit sound tweaks
7 Years Ago
Compile fix
7 Years Ago
Fix volume jump when a sound that's already fading out is told to fade out again Add ability to define falloff/spread/spatial blend curves on a sound by sound basis New tree sounds
7 Years Ago
NRE quickfix
7 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
7 Years Ago
Nailgun shot tweaks
7 Years Ago
Garage door sounds
7 Years Ago
Nailgun sounds
7 Years Ago
Halloween ambient stings
7 Years Ago
Fix stray dome sounds on lighthouse
7 Years Ago
Workbenches have deploy sounds
7 Years Ago
Tweak large gate sounds to match new anim speed
7 Years Ago
Cleanup duplicated MainCannonAttack prefab
7 Years Ago
Bradley sound tweaks
7 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
7 Years Ago
merge from main/bradley-sounds
7 Years Ago
merge from main
7 Years Ago
Bradley sounds
7 Years Ago
Voice limiting tweaks Play camera focus sound less often on auto turret
7 Years Ago
Auto turret accent sound voice limiting tweaks
7 Years Ago
quick distant bradley engine idle
7 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
7 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
7 Years Ago
Make sure load in background is enabled for all NPC sounds