userAlex Webstercancel

1,992 Commits over 4,263 Days - 0.02cph!

3 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
3 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
3 Months Ago
set viewmodel prefab to use bone based animation
3 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
3 Months Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
4 Months Ago
fixed issue with metal detector anims
4 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
4 Months Ago
Removed redundant rpg7 ammo model prefabs
4 Months Ago
boatbuilding platform anim updates
4 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
4 Months Ago
bouncing planks setup
4 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
4 Months Ago
set up wire and hose entities, removed duplicate override controller
4 Months Ago
zero'd transforms in bandage entity
4 Months Ago
re-populated unarmed player update anims
4 Months Ago
skull torch setup
4 Months Ago
entity updates
4 Months Ago
entity updates
4 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
4 Months Ago
set up ak variant entities and masks
4 Months Ago
hatchet entity updates
4 Months Ago
updated viewmodels anims, re-designed animator
4 Months Ago
updates to apple visuals and mat settings on model
4 Months Ago
Added exit time to damaging attacks
4 Months Ago
merge from main
4 Months Ago
t1 smg world anim update, fixed animator issues
4 Months Ago
updates to various weapon entity positions
4 Months Ago
anim event updates
5 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
5 Months Ago
added player update anim settings preset