userAlex Webstercancel

2,938 Commits over 4,109 Days - 0.03cph!

5 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
5 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
5 Months Ago
med ak mag drop model meta update
5 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
5 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
5 Months Ago
sar 3p straight ahead (zero spine rotation) anims
5 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
5 Months Ago
ballista weapon anim updates, added ballista mount anims
5 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
5 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
5 Months Ago
added new player loadout
5 Months Ago
merge from med ak skin branch
5 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
5 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
6 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
6 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
7 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
7 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
7 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
7 Months Ago
more weapon camera clipping fixes
7 Months Ago
weapon camera clipping fixes
7 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
7 Months Ago
battering ram anim upodates
7 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
7 Months Ago
battering ram - model update export
7 Months Ago
battering ram - updated animator to remove additional broken anim loop
7 Months Ago
updated battering ram anims
7 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
7 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
7 Months Ago
battering ram - updated ik hand targets
7 Months Ago
battering ram anims updated
7 Months Ago
battering ram anims exported on updated rig
7 Months Ago
added initial battering ram anims
7 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
7 Months Ago
set up v4 unarmed anims in player animator
7 Months Ago
Rest of v4 unarmed anim set exports
7 Months Ago
v4 crouch anim exports
7 Months Ago
updated avatar settings on a few test anims
7 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
7 Months Ago
test files
7 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
7 Months Ago
renaming of unarmed anims to match maya source and new convention
7 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
7 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
7 Months Ago
re-exported ballista weapon anims after rig update
7 Months Ago
ballista - rigged base model export
7 Months Ago
ballista - added rigged mesh and anims
7 Months Ago
merge from main
7 Months Ago
updated exports for view and worldmodel
7 Months Ago
merge from main