userAlex Webstercancel

2,280 Commits over 4,567 Days - 0.02cph!

50 Days Ago
Updated projectile,entity and worldmodel with updated model
50 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
50 Days Ago
added file
50 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
50 Days Ago
merge from main
51 Days Ago
Turn in place: chest-led rotation, 45 degree steps, head IK toggle player_model.prefab - head Gain 1.6->0.5 / Max 30->9.1, chest Onset 14->0 / Gain 1.0->2.2 / Max 20->28, TurnSpineLowerShare 0.45->0.85: the chest now carries the aim from the first degree of offset instead of the head absorbing ~19 degrees first, which is what caused the gun/aim disparity. PlayerModel.Turn.cs - turnminstepangle default 90->45: only the 90 clip was reachable so every commit swung a full 90 regardless of need, and this also drops the re-commit stability floor from 45 to 22.5. PlayerModel.Ik.cs - added pm_headik static (default on, no behaviour change) to disable the head look IK, which proved the head/gun misalignment and idle/ADS snap come from the IK rather than the animation export. DevTurnTuner.cs - on screen Head IK button plus L hotkey so that toggle is reachable in play without the console.
52 Days Ago
slider test wip
55 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
55 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
56 Days Ago
merge from main
57 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
58 Days Ago
merging 3p arrows not hiding fix
58 Days Ago
Fix for 3p_bow not hiding the arrow mesh on the server
58 Days Ago
Updates to all weapon anim controllers to match convention
2 Months Ago
- Worldmodel set up - Added placeholder sound events to viewmodel anims
2 Months Ago
Merge from main (discarded entity rig update from main)
2 Months Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
2 Months Ago
Rifle Anim events Update Convert existing per-LOD Hide/Show into HideLods/ShowLods (162612), which is used on the crystal ak. Converts world model magazine/attachment visibility events from four separate Hide/Show calls (one per LOD0-3) to a single HideLods/ShowLods call on LOD0, per the new engine support in 162612. Fixed on all ak rifles, lr300 (and space skin), m16a2, m249, hmlmg, smg & thompson. 17 files updated.
2 Months Ago
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
2 Months Ago
further mag drop updates
2 Months Ago
Set up glass mag drop (using mesh renderer instead of particle system)
2 Months Ago
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2 Months Ago
Updated 3p flashlight anims, updates to blending on 3p controller
2 Months Ago
merge from main
2 Months Ago
merged flashlight refresh
2 Months Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
2 Months Ago
merge from main (conflicts resolved)
2 Months Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
3 Months Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
3 Months Ago
removed switch on sound event for viewmodel deploy
3 Months Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
3 Months Ago
merge from abyss torch updates branch
3 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
3 Months Ago
worldmodel and static prefabs updated with new model
3 Months Ago
viewmodel prefab update
3 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
3 Months Ago
Added cap world model (in case we decide to add it to the left hand)
3 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
3 Months Ago
removed animator from .weapon prefab
3 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
3 Months Ago
updated events so flare appears more realistically back in hand in 3p
3 Months Ago
set up events to hide flare when thrown in 3p
3 Months Ago
fixed snapping in 3p hatchet aiming anim
3 Months Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
big merge from main
3 Months Ago
Added posed world model, updated icon