userAlex Webstercancel

2,020 Commits over 4,294 Days - 0.02cph!

3 Months Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
3 Months Ago
removed boat planner folder (files are now in planner folder)
3 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
3 Months Ago
re-set viewmodel rendererer on base weapon
3 Months Ago
Initial files,folders and prefab setup
3 Months Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
3 Months Ago
Fix for texture issue on 3p m15
4 Months Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
4 Months Ago
updated prefab scale and added positonal offset
4 Months Ago
prefab update
4 Months Ago
prefab update
4 Months Ago
placeholder setup of viewmodel (so Pedro can see textures) -set materials to import on model
4 Months Ago
fixed animated camera issues
4 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
4 Months Ago
fixed worldmodel outline not showing
4 Months Ago
medical syringe viewmodel - made functional - added anim events - updated clip data - removed camera animation (for now)
4 Months Ago
Blowpipe - added SFX anim events, set up override controller correctly
4 Months Ago
SAP - updated sfx anim event placement
4 Months Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
4 Months Ago
set skydiving anims to loop
4 Months Ago
anim setting and mask updates for various mount animations
4 Months Ago
horseriding - updated anim settings
4 Months Ago
jackhamer - set to use custom spine & added values
4 Months Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
4 Months Ago
flare viewmodel - 1st pass fail anim and animator setup
4 Months Ago
Rpg7 viewmodel - Reduced ironsight curve to re-frame ADS and take up same screen space in ADS as base RPG - Includes base projectile update script with crosshair options - Set crosshair to be visible when in ADS
4 Months Ago
Krieg shotgun viewmodel updates - Camera shake now matches pump - Added camere effect to ADS fire - Only plays the ADS fire if staying in that state - Blend/transition updates in the animator
4 Months Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
4 Months Ago
re-populated entity prefab (would not re-connect), added rotational offsets to match existing position, will most likely conflict when merging with player update entity
4 Months Ago
re-populated worldmodel prefab (would not re-connect), scale and collider updates
4 Months Ago
set viewmodel prefab to use bone based animation
4 Months Ago
set up viewmodel prefab with updated model, re-populated animator and updated anim names
4 Months Ago
m15 viewmodel fixes - updated rigged file - emissive now working - fixed skinning issues - removed shaking on ADS Idle - Ironsights now perfect
4 Months Ago
fixed issue with metal detector anims
4 Months Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
4 Months Ago
Removed redundant rpg7 ammo model prefabs
4 Months Ago
boatbuilding platform anim updates
5 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
5 Months Ago
bouncing planks setup
5 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
5 Months Ago
set up wire and hose entities, removed duplicate override controller
5 Months Ago
zero'd transforms in bandage entity
5 Months Ago
re-populated unarmed player update anims
5 Months Ago
skull torch setup
5 Months Ago
entity updates
5 Months Ago
entity updates
5 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
5 Months Ago
set up ak variant entities and masks
5 Months Ago
hatchet entity updates
5 Months Ago
updated viewmodels anims, re-designed animator