userAlex Webstercancel

1,869 Commits over 4,444 Days - 0.02cph!

4 Months Ago
Added Toms CAML textures and materials
4 Months Ago
initial rig export
4 Months Ago
added folders
4 Months Ago
merging medical syringe refresh to main
4 Months Ago
merging salvaged cleaver refresh to main
4 Months Ago
merge from main
4 Months Ago
adjusted inject self sound anim event
4 Months Ago
fixed offset holstered wooden shields
4 Months Ago
fixed offset piano sitting mount
4 Months Ago
fixed offset obsidian knife
4 Months Ago
fixed offset frontier hatchet holster position
4 Months Ago
updated faberge egg anims & controller
4 Months Ago
jungle rock offset fix
4 Months Ago
binoculars offset fix
4 Months Ago
fixed medieval/abyss/jungle ak holster and backpack positions
4 Months Ago
Fixed 3p flashbang player offset
4 Months Ago
fixed 3p skull player offset
4 Months Ago
fixed 3p cake offset
4 Months Ago
updated faberge egg H - added full rig - animated excavator
4 Months Ago
Folder cleanup and final tweaks - Set projectile to new mesh - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
4 Months Ago
merge from main
4 Months Ago
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
4 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
4 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
4 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
4 Months Ago
added mannequin poses
4 Months Ago
cannon fuse anim update
4 Months Ago
re-exported viewmodel LR300 space rig minus arms mesh
5 Months Ago
merge from main
5 Months Ago
fixed issues with sunken and combat knives which are causing issues on the player update - combat & sunken now match each others orientation - contain no offsets in the model ( entity still does but will be zeroed on the player update) - set scale factor of combat world model to 1 (it was set to 1.5) and re-sized actual model correctly - removed transforms/rotations of models - re-connected the combat knife in it's entity - named knife correctly (w_knife instead of knife_w) - re-adjusted bounds and removed offsets on their .worldmodels
5 Months Ago
minicopter ik target updates
5 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
5 Months Ago
updated ballista ik hand positions
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main ( kept destination viewmodel prefab conflict changes)
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
prefab setup (wip) for the uzi
5 Months Ago
merge from main
5 Months Ago
reduced size of cable heads in the viewmodel
5 Months Ago
set up 3p data cable
5 Months Ago
data cable viewmodel setup, model name changes
5 Months Ago
tweaked guitar inUse position
5 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
5 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu