userAlex Webstercancel

1,842 Commits over 4,141 Days - 0.02cph!

6 Months Ago
updated wip v4 player loadout
6 Months Ago
lr300 updates
6 Months Ago
set .viewmodel and .entity meshes to 1 scale after model updates
6 Months Ago
3p anim updates
6 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
6 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
6 Months Ago
removed copied model from world model prefab
6 Months Ago
set up viewmodel renderer - all working now but set to off until final model delivery
6 Months Ago
rotated mesh in entity
6 Months Ago
initial entity,worldmodel and deployed prefab setup with correct worldmodel jar scaled up to 1.3, open hands layer set to 1
6 Months Ago
set all anims to none in Holdtype.None controller
6 Months Ago
viewmodel prefab updates
6 Months Ago
slight shift in torch trans y entity position
6 Months Ago
- updated upperBodyAimMask (removed eyes/eyelids/jaw/eyetransform) - updated mask meta on anims
6 Months Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
6 Months Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
6 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
6 Months Ago
bee grenade vm - added new admire - tweaked throw aim anim - new animator - set viewmodel prefab to use new animator
7 Months Ago
reverting flashbang anim controller change
7 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
7 Months Ago
updates to snackhub viewmodel prefab, animation and animator updates
7 Months Ago
torch - initial 3p anims and prefab updates
7 Months Ago
3p rock anims and set up
7 Months Ago
updated 3p ak deploy to remove jitter
7 Months Ago
base rig fbx, placeholder anims, animator, prefabs
7 Months Ago
removed walks (doubled up jogs) in player animator for more responsive movement
7 Months Ago
updated ak entity hold info offset
7 Months Ago
updated ak47 entity hold info offset
7 Months Ago
anim export update
7 Months Ago
3p sar anim updates (top spine control set to 50 in rot Y)
7 Months Ago
ak47 entity spine offset added
7 Months Ago
updated 3p ak47 anims
7 Months Ago
set inventory anim controller to temporarily use base idle
7 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
7 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
7 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
7 Months Ago
med ak mag drop model meta update
7 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
7 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
7 Months Ago
sar 3p straight ahead (zero spine rotation) anims
7 Months Ago
rustplayer avatar update (added spine 4 as upper chest)
7 Months Ago
ballista weapon anim updates, added ballista mount anims
7 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
7 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
7 Months Ago
added new player loadout
7 Months Ago
merge from med ak skin branch
7 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
7 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
8 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
9 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims