userAlex Webstercancel

1,974 Commits over 4,263 Days - 0.02cph!

3 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
3 Months Ago
set up ak variant entities and masks
3 Months Ago
hatchet entity updates
3 Months Ago
updated viewmodels anims, re-designed animator
3 Months Ago
updates to apple visuals and mat settings on model
3 Months Ago
Added exit time to damaging attacks
3 Months Ago
merge from main
4 Months Ago
t1 smg world anim update, fixed animator issues
4 Months Ago
updates to various weapon entity positions
4 Months Ago
anim event updates
4 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
4 Months Ago
added player update anim settings preset
4 Months Ago
mannequin updates - updated all poses to have same hip height, widened stance - tweaked spawn point to remove floating feet - renamed altPose to idlePose
4 Months Ago
m249 - updated weapon audio timings
4 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
4 Months Ago
updated timing of world sks reload weapon anim
4 Months Ago
fix for double audio trigger bug
4 Months Ago
spas12 viewmodel - added ads anim
4 Months Ago
Jungle ak viewmodel - fix for ads dryfire
4 Months Ago
merge from main
4 Months Ago
set pose to loop
4 Months Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
5 Months Ago
Added mannequin poses, updated deployed