userAlex Webstercancel

2,928 Commits over 4,018 Days - 0.03cph!

3 Months Ago
added new player loadout
3 Months Ago
merge from med ak skin branch
4 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
4 Months Ago
mini crossbow viewmodel - set up idle/ads idle states in animator
4 Months Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
5 Months Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
5 Months Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
5 Months Ago
more viewmodel camera clipping fixes - rotation sway reduced
5 Months Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
5 Months Ago
more weapon camera clipping fixes
5 Months Ago
weapon camera clipping fixes
5 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
5 Months Ago
battering ram anim upodates
5 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
5 Months Ago
battering ram - model update export
5 Months Ago
battering ram - updated animator to remove additional broken anim loop
5 Months Ago
updated battering ram anims
5 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
5 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
5 Months Ago
battering ram - updated ik hand targets
5 Months Ago
battering ram anims updated
5 Months Ago
battering ram anims exported on updated rig
5 Months Ago
added initial battering ram anims
5 Months Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
5 Months Ago
set up v4 unarmed anims in player animator
5 Months Ago
Rest of v4 unarmed anim set exports
5 Months Ago
v4 crouch anim exports
5 Months Ago
updated avatar settings on a few test anims
5 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
5 Months Ago
test files
5 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
5 Months Ago
renaming of unarmed anims to match maya source and new convention
5 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
5 Months Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
5 Months Ago
re-exported ballista weapon anims after rig update
5 Months Ago
ballista - rigged base model export
5 Months Ago
ballista - added rigged mesh and anims
5 Months Ago
merge from main
5 Months Ago
updated exports for view and worldmodel
5 Months Ago
merge from main
6 Months Ago
catapult - spring position fix
6 Months Ago
catapult - updated reload anim with chain bug fix
6 Months Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
6 Months Ago
Catapult - added reload anim
6 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
6 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
6 Months Ago
folder renaming
6 Months Ago
fixes for ironsights not working
6 Months Ago
exported catapult anims, set up clips, renamed rigged file
6 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs